CTriggerBrush::Use
0x006f6070 · 157 bytes · __cdecl
_ZN13CTriggerBrush3UseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CTriggerBrush::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CTriggerBrush::Use(CTriggerBrush *param_1,CBaseEntity *param_2)
{
char cVar1;
cVar1 = PassesInputFilter(param_1,param_2,*(int *)(param_1 + 0x488));
if (((cVar1 != '\0') && (((byte)param_1[0x488] & 0x10) == 0)) &&
(COutputEvent::FireOutput((COutputEvent *)(param_1 + 0x470),param_2,(CBaseEntity *)param_1,0.0)
, *(int *)(param_1 + 0x48c) == 0)) {
CBaseEntity::Use();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.