CBaseEntity::Use
0x00601660 · 161 bytes · __cdecl
_ZN11CBaseEntity3UseEPS_S0_8USE_TYPEf
Decompiled
undefined (4 params)
/* CBaseEntity::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CBaseEntity::Use(int param_1)
{
uint uVar1;
code *UNRECOVERED_JUMPTABLE;
undefined *puVar2;
UNRECOVERED_JUMPTABLE = *(code **)(param_1 + 0xe0);
if (UNRECOVERED_JUMPTABLE != (code *)0x0) {
if (((uint)UNRECOVERED_JUMPTABLE & 1) != 0) {
UNRECOVERED_JUMPTABLE =
*(code **)(UNRECOVERED_JUMPTABLE + *(int *)(param_1 + *(int *)(param_1 + 0xe4)) + -1);
}
/* WARNING: Could not recover jumptable at 0x006016a7. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
uVar1 = *(uint *)(param_1 + 0x180);
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) && (*(int **)(puVar2 + 4) != (int *)0x0)) {
/* WARNING: Could not recover jumptable at 0x0060170c. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(puVar2 + 4) + 0x1ac))();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.