CompareSpawnOrder
0x006efd30 · 169 bytes · __cdecl
_ZL17CompareSpawnOrderP19HierarchicalSpawn_tS0_
Decompiled
undefined (2 params)
/* CompareSpawnOrder(HierarchicalSpawn_t*, HierarchicalSpawn_t*) */
int CompareSpawnOrder(HierarchicalSpawn_t *param_1,HierarchicalSpawn_t *param_2)
{
char *pcVar1;
char *pcVar2;
int iVar3;
int iVar4;
int iVar5;
if (*(int *)(param_1 + 4) == *(int *)(param_2 + 4)) {
if (g_pClassnameSpawnPriority == (CStringRegistry *)0x0) {
iVar5 = 0;
}
else {
if (*(int *)param_1 == 0) {
iVar3 = -1;
}
else {
pcVar1 = *(char **)(*(int *)param_1 + 0x7c);
pcVar2 = "";
if (pcVar1 != (char *)0x0) {
pcVar2 = pcVar1;
}
iVar3 = CStringRegistry::GetStringID(g_pClassnameSpawnPriority,pcVar2);
}
if (*(int *)param_2 == 0) {
iVar4 = -1;
}
else {
pcVar1 = *(char **)(*(int *)param_2 + 0x7c);
pcVar2 = "";
if (pcVar1 != (char *)0x0) {
pcVar2 = pcVar1;
}
iVar4 = CStringRegistry::GetStringID(g_pClassnameSpawnPriority,pcVar2);
}
iVar5 = 1;
if (iVar4 <= iVar3) {
return -(uint)(iVar4 < iVar3);
}
}
}
else {
iVar5 = (uint)(*(int *)(param_2 + 4) <= *(int *)(param_1 + 4)) * 2 + -1;
}
return iVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.