CLogicCompare::DoCompare
0x006eac90 · 483 bytes · __thiscall
_ZN13CLogicCompare9DoCompareEP11CBaseEntityf
Decompiled
undefined (3 params)
/* CLogicCompare::DoCompare(CBaseEntity*, float) */
void __thiscall CLogicCompare::DoCompare(CLogicCompare *this,CBaseEntity *param_1,float param_2)
{
variant_t *pvVar1;
float local_40;
float local_3c;
float local_38;
float local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_40 = *(float *)(this + 0x444);
if (local_40 != param_2) {
local_3c = param_2;
variant_t::Set((variant_t *)(this + 0x478),1,&local_3c);
local_30 = *(undefined4 *)(this + 0x478);
local_2c = *(undefined4 *)(this + 0x47c);
local_28 = *(undefined4 *)(this + 0x480);
local_24 = *(undefined4 *)(this + 0x484);
local_20 = *(undefined4 *)(this + 0x488);
CBaseEntityOutput::FireOutput((CBaseEntityOutput *)(this + 0x478),&local_30,param_1,this,0);
if (*(float *)(this + 0x444) <= param_2 && param_2 != *(float *)(this + 0x444)) {
pvVar1 = (variant_t *)(this + 0x490);
local_38 = param_2;
variant_t::Set(pvVar1,1,&local_38);
local_30 = *(undefined4 *)(this + 0x490);
local_2c = *(undefined4 *)(this + 0x494);
local_28 = *(undefined4 *)(this + 0x498);
local_24 = *(undefined4 *)(this + 0x49c);
local_20 = *(undefined4 *)(this + 0x4a0);
}
else {
pvVar1 = (variant_t *)(this + 0x448);
local_34 = param_2;
variant_t::Set(pvVar1,1,&local_34);
local_30 = *(undefined4 *)(this + 0x448);
local_2c = *(undefined4 *)(this + 0x44c);
local_28 = *(undefined4 *)(this + 0x450);
local_24 = *(undefined4 *)(this + 0x454);
local_20 = *(undefined4 *)(this + 0x458);
}
CBaseEntityOutput::FireOutput((CBaseEntityOutput *)pvVar1,&local_30,param_1,this,0);
return;
}
variant_t::Set((variant_t *)(this + 0x460),1,&local_40);
local_30 = *(undefined4 *)(this + 0x460);
local_2c = *(undefined4 *)(this + 0x464);
local_28 = *(undefined4 *)(this + 0x468);
local_24 = *(undefined4 *)(this + 0x46c);
local_20 = *(undefined4 *)(this + 0x470);
CBaseEntityOutput::FireOutput((CBaseEntityOutput *)(this + 0x460),&local_30,param_1,this,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.