CMathCounter::InputGetValue
0x006e9000 · 152 bytes · __thiscall
_ZN12CMathCounter13InputGetValueER11inputdata_t
Decompiled
undefined (2 params)
/* CMathCounter::InputGetValue(inputdata_t&) */
void __thiscall CMathCounter::InputGetValue(CMathCounter *this,inputdata_t *param_1)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar1 = *(undefined4 *)(param_1 + 4);
uVar2 = *(undefined4 *)param_1;
local_34 = *(undefined4 *)(this + 0x44c);
variant_t::Set((variant_t *)(this + 0x464),1,&local_34);
local_30 = *(undefined4 *)(this + 0x464);
local_2c = *(undefined4 *)(this + 0x468);
local_28 = *(undefined4 *)(this + 0x46c);
local_24 = *(undefined4 *)(this + 0x470);
local_20 = *(undefined4 *)(this + 0x474);
CBaseEntityOutput::FireOutput((CBaseEntityOutput *)(this + 0x464),&local_30,uVar2,uVar1,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.