L L4D2node

CEnvGlobal::InputGetCounter

0x006e7b30 · 238 bytes · __thiscall

_ZN10CEnvGlobal15InputGetCounterER11inputdata_t

Decompiled

undefined (2 params)

/* CEnvGlobal::InputGetCounter(inputdata_t&) */

void __thiscall CEnvGlobal::InputGetCounter(CEnvGlobal *this,inputdata_t *param_1)

{
  undefined4 uVar1;
  char *pcVar2;
  int iVar3;
  undefined1 *puVar4;
  undefined1 *puVar5;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  pcVar2 = *(char **)(this + 0x458);
  if (pcVar2 == (char *)0x0) {
    pcVar2 = "";
  }
  iVar3 = GlobalEntity_GetIndex(pcVar2);
  if (iVar3 < 0) {
    puVar4 = *(undefined1 **)(gpGlobals + 0x3c);
    if (puVar4 == (undefined1 *)0x0) {
      puVar4 = &DAT_00d539c2;
    }
    puVar5 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x458) != (undefined1 *)0x0) {
      puVar5 = *(undefined1 **)(this + 0x458);
    }
    GlobalEntity_Add(puVar5,puVar4,1);
  }
  uVar1 = *(undefined4 *)param_1;
  pcVar2 = "";
  if (*(char **)(this + 0x458) != (char *)0x0) {
    pcVar2 = *(char **)(this + 0x458);
  }
  iVar3 = GlobalEntity_GetIndex(pcVar2);
  local_34 = GlobalEntity_GetCounter(iVar3);
  variant_t::Set((variant_t *)(this + 0x440),5,&local_34);
  local_30 = *(undefined4 *)(this + 0x440);
  local_2c = *(undefined4 *)(this + 0x444);
  local_28 = *(undefined4 *)(this + 0x448);
  local_24 = *(undefined4 *)(this + 0x44c);
  local_20 = *(undefined4 *)(this + 0x450);
  CBaseEntityOutput::FireOutput((CBaseEntityOutput *)(this + 0x440),&local_30,uVar1,this,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)