L L4D2node

CMathColorBlend::InputValue

0x006e76f0 · 402 bytes · __thiscall

_ZN15CMathColorBlend10InputValueER11inputdata_t

Decompiled

undefined (2 params)

/* CMathColorBlend::InputValue(inputdata_t&) */

void __thiscall CMathColorBlend::InputValue(CMathColorBlend *this,inputdata_t *param_1)

{
  float fVar1;
  undefined4 uVar2;
  float fVar3;
  float fVar4;
  undefined1 local_40;
  undefined1 local_34;
  undefined1 local_33;
  undefined1 local_32;
  undefined1 local_31;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  fVar3 = *(float *)(param_1 + 8);
  if (*(int *)(param_1 + 0x18) != 1) {
    fVar3 = 0.0;
  }
  fVar1 = *(float *)(this + 0x444);
  fVar4 = fVar1;
  if ((fVar3 <= fVar1) && (fVar4 = *(float *)(this + 0x440), *(float *)(this + 0x440) <= fVar3)) {
    fVar4 = fVar3;
  }
  if ((fVar4 == fVar3) || (((byte)this[0x148] & 1) == 0)) {
    fVar4 = fVar4 - *(float *)(this + 0x440);
    fVar3 = 1.0 / (fVar1 - *(float *)(this + 0x440));
    uVar2 = *(undefined4 *)param_1;
    local_31 = (undefined1)
               (int)((float)(int)((uint)(byte)this[0x44f] - (uint)(byte)this[1099]) * fVar3 * fVar4
                    + (float)(byte)this[1099]);
    local_34 = (undefined1)
               (int)((float)(int)((uint)(byte)this[0x44c] - (uint)(byte)this[0x448]) * fVar3 * fVar4
                    + (float)(byte)this[0x448]);
    local_33 = (undefined1)
               (int)((float)(int)((uint)(byte)this[0x44d] - (uint)(byte)this[0x449]) * fVar3 * fVar4
                    + (float)(byte)this[0x449]);
    local_40 = (undefined1)
               (int)((float)(int)((uint)(byte)this[0x44e] - (uint)(byte)this[0x44a]) * fVar3 * fVar4
                    + (float)(byte)this[0x44a]);
    local_32 = local_40;
    variant_t::Set((variant_t *)(this + 0x450),9,&local_34);
    local_30 = *(undefined4 *)(this + 0x450);
    local_2c = *(undefined4 *)(this + 0x454);
    local_28 = *(undefined4 *)(this + 0x458);
    local_24 = *(undefined4 *)(this + 0x45c);
    local_20 = *(undefined4 *)(this + 0x460);
    CBaseEntityOutput::FireOutput((CBaseEntityOutput *)(this + 0x450),&local_30,uVar2,this,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)