L L4D2node

CGameTrace::GetEntityIndex

0x006d15a0 · 45 bytes · __thiscall

_ZNK10CGameTrace14GetEntityIndexEv

Decompiled

undefined (1 param)

/* CGameTrace::GetEntityIndex() const */

int __thiscall CGameTrace::GetEntityIndex(CGameTrace *this)

{
  int iVar1;
  
  if (*(int *)(this + 0x4c) == 0) {
    return -1;
  }
  iVar1 = *(int *)(*(int *)(this + 0x4c) + 0x30);
  if (iVar1 != 0) {
    return iVar1 - *(int *)(gpGlobals + 0x58) >> 4;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)