L L4D2node

CBaseEntity::DecalTrace

0x0040dc70 · 164 bytes · __thiscall

_ZN11CBaseEntity10DecalTraceEP10CGameTracePKc

Decompiled

undefined (3 params)

/* CBaseEntity::DecalTrace(CGameTrace*, char const*) */

void __thiscall CBaseEntity::DecalTrace(CBaseEntity *this,CGameTrace *param_1,char *param_2)

{
  undefined4 uVar1;
  code *pcVar2;
  int iVar3;
  undefined4 uVar4;
  undefined **local_3c [11];
  
  iVar3 = (*(code *)**(undefined4 **)decalsystem)(decalsystem,param_2);
  if (-1 < iVar3) {
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
    local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 0040dca7 to 0040dcab has its CatchHandler @ 0040dd14 */
    CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_3c);
    uVar1 = *(undefined4 *)(param_1 + 0x50);
    pcVar2 = *(code **)(*(int *)te + 0x4c);
                    /* try { // try from 0040dcc5 to 0040dcfc has its CatchHandler @ 0040dd26 */
    uVar4 = CGameTrace::GetEntityIndex(param_1);
    (*pcVar2)(te,(CRecipientFilter *)local_3c,0,param_1 + 0xc,param_1,uVar4,uVar1,iVar3);
    local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)