L L4D2node

BasicGameStats_t::Clear

0x006ceec0 · 302 bytes · __thiscall

_ZN16BasicGameStats_t5ClearEv

Decompiled

undefined (1 param)

/* BasicGameStats_t::Clear() */

void __thiscall BasicGameStats_t::Clear(BasicGameStats_t *this)

{
  ushort uVar1;
  int iVar2;
  ushort *puVar3;
  int iVar4;
  ushort uVar5;
  
  *(undefined4 *)this = 0;
  BasicGameStatsRecord_t::Clear((BasicGameStatsRecord_t *)(this + 4));
  for (uVar1 = CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               ::FirstInorder((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                               *)(this + 0x2c)); uVar1 != 0xffff;
      uVar1 = CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              ::NextInorder((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                             *)(this + 0x2c),uVar1)) {
    free(*(void **)((uint)uVar1 * 0x34 + *(int *)(this + 0x30) + 8));
  }
  uVar1 = *(ushort *)(this + 0x42);
  if (uVar1 != 0xffff) {
    iVar2 = *(int *)(this + 0x34);
    iVar4 = 0;
    if (0 < iVar2) {
      do {
        uVar5 = (ushort)iVar4;
        if ((iVar4 < iVar2) && (uVar5 <= uVar1)) {
          if ((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               ::Links(unsigned_short)::s_Sentinel == '\0') &&
             (iVar2 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                           ::Links(unsigned_short)::s_Sentinel), iVar2 != 0)) {
            CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
            ::Links(unsigned_short)::s_Sentinel = 0xffff;
            DAT_00f15fbe = 0xffff;
            DAT_00f15fc0 = 0xffff;
            __cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                 ::Links(unsigned_short)::s_Sentinel);
          }
          puVar3 = (ushort *)(*(int *)(this + 0x30) + iVar4 * 0x34);
          if (*puVar3 != uVar5) {
            puVar3[1] = *(ushort *)(this + 0x40);
            *(ushort *)(*(int *)(this + 0x30) + iVar4 * 0x34) = uVar5;
            *(ushort *)(this + 0x40) = uVar5;
          }
          uVar1 = *(ushort *)(this + 0x42);
        }
      } while (((uVar1 != uVar5) &&
               (iVar2 = *(int *)(this + 0x34), (int)(iVar4 + 1U & 0xffff) < iVar2)) &&
              (iVar4 = iVar4 + 1, iVar4 != 0xffff));
    }
    *(undefined2 *)(this + 0x3c) = 0xffff;
    *(undefined2 *)(this + 0x3e) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)