BasicGameStatsRecord_t::Clear
0x006cdb40 · 92 bytes · __thiscall
_ZN22BasicGameStatsRecord_t5ClearEv
Decompiled
undefined (1 param)
/* BasicGameStatsRecord_t::Clear() */
void __thiscall BasicGameStatsRecord_t::Clear(BasicGameStatsRecord_t *this)
{
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
this[0x20] = (BasicGameStatsRecord_t)0x1;
this[0x21] = (BasicGameStatsRecord_t)0x0;
_V_memset(this + 0x14,0,0xc);
*(undefined4 *)(this + 0x24) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.