BasicGameStats_t::SaveToBuffer
0x006ce9e0 · 1159 bytes · __thiscall
_ZN16BasicGameStats_t12SaveToBufferER10CUtlBuffer
Decompiled
undefined (2 params)
/* BasicGameStats_t::SaveToBuffer(CUtlBuffer&) */
void __thiscall BasicGameStats_t::SaveToBuffer(BasicGameStats_t *this,CUtlBuffer *param_1)
{
BasicGameStats_t BVar1;
undefined4 uVar2;
char cVar3;
ushort uVar4;
void *pvVar5;
int iVar6;
undefined1 local_2a;
undefined1 uStack_29;
undefined1 local_28;
undefined1 uStack_27;
undefined1 uStack_26;
undefined1 uStack_25;
undefined1 local_24;
undefined1 uStack_23;
undefined1 local_20;
undefined1 local_1f;
undefined1 local_1e;
undefined1 local_1d;
uVar2 = *(undefined4 *)this;
if (((byte)param_1[0x15] & 1) == 0) {
cVar3 = CUtlBuffer::CheckPut(param_1,4);
if (cVar3 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
*(undefined4 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
uVar2;
iVar6 = *(int *)(param_1 + 0x10);
}
else {
iVar6 = *(int *)(param_1 + 0x10);
pvVar5 = (void *)((iVar6 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (pvVar5 != (void *)0x0) {
uStack_25 = (undefined1)((uint)uVar2 >> 0x18);
local_20 = uStack_25;
uStack_26 = (undefined1)((uint)uVar2 >> 0x10);
local_1f = uStack_26;
uStack_27 = (undefined1)((uint)uVar2 >> 8);
local_1e = uStack_27;
local_28 = (undefined1)uVar2;
local_1d = local_28;
_V_memcpy(pvVar5,&local_20,4);
iVar6 = *(int *)(param_1 + 0x10);
}
}
*(int *)(param_1 + 0x10) = iVar6 + 4;
CUtlBuffer::AddNullTermination(param_1);
}
}
else {
CUtlBuffer::Printf(param_1,"%d",uVar2);
}
BasicGameStatsRecord_t::SaveToBuffer((BasicGameStatsRecord_t *)(this + 4),param_1);
uVar4 = *(ushort *)(this + 0x3e);
if (((byte)param_1[0x15] & 1) == 0) {
cVar3 = CUtlBuffer::CheckPut(param_1,4);
if (cVar3 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
*(uint *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
(uint)uVar4;
iVar6 = *(int *)(param_1 + 0x10);
}
else {
iVar6 = *(int *)(param_1 + 0x10);
pvVar5 = (void *)((iVar6 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (pvVar5 != (void *)0x0) {
local_20 = 0;
local_1f = 0;
uStack_23 = (undefined1)(uVar4 >> 8);
local_1e = uStack_23;
local_24 = (undefined1)uVar4;
local_1d = local_24;
_V_memcpy(pvVar5,&local_20,4);
iVar6 = *(int *)(param_1 + 0x10);
}
}
*(int *)(param_1 + 0x10) = iVar6 + 4;
CUtlBuffer::AddNullTermination(param_1);
}
}
else {
CUtlBuffer::Printf(param_1,"%d",(uint)uVar4);
}
for (uVar4 = CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::FirstInorder((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x2c)); uVar4 != 0xffff;
uVar4 = CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::NextInorder((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x2c),uVar4)) {
iVar6 = (uint)uVar4 * 0x34 + *(int *)(this + 0x30);
CUtlBuffer::PutString(param_1,*(char **)(iVar6 + 8));
BasicGameStatsRecord_t::SaveToBuffer((BasicGameStatsRecord_t *)(iVar6 + 0xc),param_1);
}
if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
'\n')) {
if (((byte)param_1[0x15] & 0x10) == 0) {
iVar6 = *(int *)(param_1 + 0x18);
}
else {
iVar6 = 0;
}
while (iVar6 = iVar6 + -1, -1 < iVar6) {
cVar3 = CUtlBuffer::CheckPut(param_1,1);
if (cVar3 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
}
}
cVar3 = CUtlBuffer::CheckPut(param_1,1);
if (cVar3 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 0;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
BVar1 = this[0x48];
if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
'\n')) {
if (((byte)param_1[0x15] & 0x10) == 0) {
iVar6 = *(int *)(param_1 + 0x18);
}
else {
iVar6 = 0;
}
while (iVar6 = iVar6 + -1, -1 < iVar6) {
cVar3 = CUtlBuffer::CheckPut(param_1,1);
if (cVar3 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
}
}
cVar3 = CUtlBuffer::CheckPut(param_1,1);
if (cVar3 != '\0') {
*(BasicGameStats_t *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
BVar1;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
BVar1 = this[0x49];
if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
(*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
'\n')) {
if (((byte)param_1[0x15] & 0x10) == 0) {
iVar6 = *(int *)(param_1 + 0x18);
}
else {
iVar6 = 0;
}
while (iVar6 = iVar6 + -1, -1 < iVar6) {
cVar3 = CUtlBuffer::CheckPut(param_1,1);
if (cVar3 != '\0') {
*(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
}
}
cVar3 = CUtlBuffer::CheckPut(param_1,1);
if (cVar3 != '\0') {
*(BasicGameStats_t *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
BVar1;
*(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
CUtlBuffer::AddNullTermination(param_1);
}
uVar2 = *(undefined4 *)(this + 0x4c);
if (((byte)param_1[0x15] & 1) == 0) {
cVar3 = CUtlBuffer::CheckPut(param_1,2);
if (cVar3 != '\0') {
if (((byte)param_1[0x34] & 1) == 0) {
*(short *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
(short)uVar2;
iVar6 = *(int *)(param_1 + 0x10);
}
else {
iVar6 = *(int *)(param_1 + 0x10);
pvVar5 = (void *)((iVar6 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
if (pvVar5 != (void *)0x0) {
uStack_29 = (undefined1)((uint)uVar2 >> 8);
local_20 = uStack_29;
local_2a = (undefined1)uVar2;
local_1f = local_2a;
_V_memcpy(pvVar5,&local_20,2);
iVar6 = *(int *)(param_1 + 0x10);
}
}
*(int *)(param_1 + 0x10) = iVar6 + 2;
CUtlBuffer::AddNullTermination(param_1);
return;
}
}
else {
CUtlBuffer::Printf(param_1,"%d",(int)(short)uVar2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.