L L4D2node

BasicGameStats_t::SaveToBuffer

0x006ce9e0 · 1159 bytes · __thiscall

_ZN16BasicGameStats_t12SaveToBufferER10CUtlBuffer

Decompiled

undefined (2 params)

/* BasicGameStats_t::SaveToBuffer(CUtlBuffer&) */

void __thiscall BasicGameStats_t::SaveToBuffer(BasicGameStats_t *this,CUtlBuffer *param_1)

{
  BasicGameStats_t BVar1;
  undefined4 uVar2;
  char cVar3;
  ushort uVar4;
  void *pvVar5;
  int iVar6;
  undefined1 local_2a;
  undefined1 uStack_29;
  undefined1 local_28;
  undefined1 uStack_27;
  undefined1 uStack_26;
  undefined1 uStack_25;
  undefined1 local_24;
  undefined1 uStack_23;
  undefined1 local_20;
  undefined1 local_1f;
  undefined1 local_1e;
  undefined1 local_1d;
  
  uVar2 = *(undefined4 *)this;
  if (((byte)param_1[0x15] & 1) == 0) {
    cVar3 = CUtlBuffer::CheckPut(param_1,4);
    if (cVar3 != '\0') {
      if (((byte)param_1[0x34] & 1) == 0) {
        *(undefined4 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
             uVar2;
        iVar6 = *(int *)(param_1 + 0x10);
      }
      else {
        iVar6 = *(int *)(param_1 + 0x10);
        pvVar5 = (void *)((iVar6 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
        if (pvVar5 != (void *)0x0) {
          uStack_25 = (undefined1)((uint)uVar2 >> 0x18);
          local_20 = uStack_25;
          uStack_26 = (undefined1)((uint)uVar2 >> 0x10);
          local_1f = uStack_26;
          uStack_27 = (undefined1)((uint)uVar2 >> 8);
          local_1e = uStack_27;
          local_28 = (undefined1)uVar2;
          local_1d = local_28;
          _V_memcpy(pvVar5,&local_20,4);
          iVar6 = *(int *)(param_1 + 0x10);
        }
      }
      *(int *)(param_1 + 0x10) = iVar6 + 4;
      CUtlBuffer::AddNullTermination(param_1);
    }
  }
  else {
    CUtlBuffer::Printf(param_1,"%d",uVar2);
  }
  BasicGameStatsRecord_t::SaveToBuffer((BasicGameStatsRecord_t *)(this + 4),param_1);
  uVar4 = *(ushort *)(this + 0x3e);
  if (((byte)param_1[0x15] & 1) == 0) {
    cVar3 = CUtlBuffer::CheckPut(param_1,4);
    if (cVar3 != '\0') {
      if (((byte)param_1[0x34] & 1) == 0) {
        *(uint *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
             (uint)uVar4;
        iVar6 = *(int *)(param_1 + 0x10);
      }
      else {
        iVar6 = *(int *)(param_1 + 0x10);
        pvVar5 = (void *)((iVar6 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
        if (pvVar5 != (void *)0x0) {
          local_20 = 0;
          local_1f = 0;
          uStack_23 = (undefined1)(uVar4 >> 8);
          local_1e = uStack_23;
          local_24 = (undefined1)uVar4;
          local_1d = local_24;
          _V_memcpy(pvVar5,&local_20,4);
          iVar6 = *(int *)(param_1 + 0x10);
        }
      }
      *(int *)(param_1 + 0x10) = iVar6 + 4;
      CUtlBuffer::AddNullTermination(param_1);
    }
  }
  else {
    CUtlBuffer::Printf(param_1,"%d",(uint)uVar4);
  }
  for (uVar4 = CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               ::FirstInorder((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                               *)(this + 0x2c)); uVar4 != 0xffff;
      uVar4 = CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
              ::NextInorder((CUtlRBTree<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,BasicGameStatsRecord_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                             *)(this + 0x2c),uVar4)) {
    iVar6 = (uint)uVar4 * 0x34 + *(int *)(this + 0x30);
    CUtlBuffer::PutString(param_1,*(char **)(iVar6 + 8));
    BasicGameStatsRecord_t::SaveToBuffer((BasicGameStatsRecord_t *)(iVar6 + 0xc),param_1);
  }
  if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
     (*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
      '\n')) {
    if (((byte)param_1[0x15] & 0x10) == 0) {
      iVar6 = *(int *)(param_1 + 0x18);
    }
    else {
      iVar6 = 0;
    }
    while (iVar6 = iVar6 + -1, -1 < iVar6) {
      cVar3 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar3 != '\0') {
        *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
        ;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
  }
  cVar3 = CUtlBuffer::CheckPut(param_1,1);
  if (cVar3 != '\0') {
    *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 0;
    *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
    CUtlBuffer::AddNullTermination(param_1);
  }
  BVar1 = this[0x48];
  if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
     (*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
      '\n')) {
    if (((byte)param_1[0x15] & 0x10) == 0) {
      iVar6 = *(int *)(param_1 + 0x18);
    }
    else {
      iVar6 = 0;
    }
    while (iVar6 = iVar6 + -1, -1 < iVar6) {
      cVar3 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar3 != '\0') {
        *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
        ;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
  }
  cVar3 = CUtlBuffer::CheckPut(param_1,1);
  if (cVar3 != '\0') {
    *(BasicGameStats_t *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
         BVar1;
    *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
    CUtlBuffer::AddNullTermination(param_1);
  }
  BVar1 = this[0x49];
  if (((((byte)param_1[0x15] & 1) != 0) && (*(int *)(param_1 + 0x10) != 0)) &&
     (*(char *)(*(int *)param_1 + ((*(int *)(param_1 + 0x10) + -1) - *(int *)(param_1 + 0x20))) ==
      '\n')) {
    if (((byte)param_1[0x15] & 0x10) == 0) {
      iVar6 = *(int *)(param_1 + 0x18);
    }
    else {
      iVar6 = 0;
    }
    while (iVar6 = iVar6 + -1, -1 < iVar6) {
      cVar3 = CUtlBuffer::CheckPut(param_1,1);
      if (cVar3 != '\0') {
        *(undefined1 *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) = 9
        ;
        *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_1);
      }
    }
  }
  cVar3 = CUtlBuffer::CheckPut(param_1,1);
  if (cVar3 != '\0') {
    *(BasicGameStats_t *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
         BVar1;
    *(int *)(param_1 + 0x10) = *(int *)(param_1 + 0x10) + 1;
    CUtlBuffer::AddNullTermination(param_1);
  }
  uVar2 = *(undefined4 *)(this + 0x4c);
  if (((byte)param_1[0x15] & 1) == 0) {
    cVar3 = CUtlBuffer::CheckPut(param_1,2);
    if (cVar3 != '\0') {
      if (((byte)param_1[0x34] & 1) == 0) {
        *(short *)(*(int *)param_1 + (*(int *)(param_1 + 0x10) - *(int *)(param_1 + 0x20))) =
             (short)uVar2;
        iVar6 = *(int *)(param_1 + 0x10);
      }
      else {
        iVar6 = *(int *)(param_1 + 0x10);
        pvVar5 = (void *)((iVar6 - *(int *)(param_1 + 0x20)) + *(int *)param_1);
        if (pvVar5 != (void *)0x0) {
          uStack_29 = (undefined1)((uint)uVar2 >> 8);
          local_20 = uStack_29;
          local_2a = (undefined1)uVar2;
          local_1f = local_2a;
          _V_memcpy(pvVar5,&local_20,2);
          iVar6 = *(int *)(param_1 + 0x10);
        }
      }
      *(int *)(param_1 + 0x10) = iVar6 + 2;
      CUtlBuffer::AddNullTermination(param_1);
      return;
    }
  }
  else {
    CUtlBuffer::Printf(param_1,"%d",(int)(short)uVar2);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)