MessageWriteBitVecIntegral
0x006ca820 · 90 bytes · __cdecl
_Z26MessageWriteBitVecIntegralRK6Vector
Decompiled
undefined (1 param)
/* MessageWriteBitVecIntegral(Vector const&) */
void MessageWriteBitVecIntegral(Vector *param_1)
{
int iVar1;
int iVar2;
if (g_pMsgBuffer == (bf_write *)0x0) {
Error("MessageWriteBitVecIntegral called with no active message\n");
}
iVar2 = 0;
do {
iVar1 = iVar2 * 4;
iVar2 = iVar2 + 1;
bf_write::WriteBitCoordMP(g_pMsgBuffer,*(undefined4 *)(param_1 + iVar1),2);
} while (iVar2 != 3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.