L L4D2node

DataMapInit<CEnvScreenOverlay>

0x006957d0 · 433 bytes · __cdecl

_Z11DataMapInitI17CEnvScreenOverlayEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* datamap_t* DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*) */

datamap_t * DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay *param_1)

{
  int iVar1;
  
  if (DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder);
    if (iVar1 != 0) {
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder._0_4_ =
           s_CEnvScreenOverlay_00c7f7fd;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder._8_4_ = 0;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder._12_4_ = 0;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder._16_4_ = 0;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder._20_4_ = 0;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder._24_4_ = 0;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder._4_4_ = 0x11;
      __cxa_guard_release(&DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder);
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::nameHolder,&__dso_handle);
    }
  }
  CEnvScreenOverlay::m_DataMap._12_4_ = CBaseEntity::m_DataMap;
  if (DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc);
    if (iVar1 != 0) {
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._72_4_ = 0x440;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._136_4_ = 0x444;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._200_4_ = 0x448;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._264_4_ = 0x44c;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._328_4_ = 0x450;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._392_4_ = 0x454;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._456_4_ = 0x458;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._520_4_ = 0x45c;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._584_4_ = 0x460;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._648_4_ = 0x464;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._712_4_ = 0x468;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._776_4_ = 0x46c;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._840_4_ = 0x470;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._904_4_ = 0x474;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._968_4_ = 0x478;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._1032_4_ = 0x47c;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._1096_4_ = 0x480;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._1160_4_ = 0x484;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._1224_4_ = 0x488;
      DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc._1288_4_ = 0x48c;
      __cxa_guard_release(&DataMapInit<CEnvScreenOverlay>(CEnvScreenOverlay*)::dataDesc);
    }
  }
  CEnvScreenOverlay::m_DataMap._4_4_ = 0x1a;
  CEnvScreenOverlay::m_DataMap._0_4_ = 0xf33ec0;
  return (datamap_t *)CEnvScreenOverlay::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)