CEnvScreenOverlay::_GLOBAL__sub_I_m_DataMap
0x0039ec20 · 423 bytes · __cdecl
Decompiled
undefined (0 params)
/* CEnvScreenOverlay::m_DataMap */
void CEnvScreenOverlay::_GLOBAL__sub_I_m_DataMap(void)
{
undefined4 *puVar1;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec4_origin._0_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
env_screenoverlay = &PTR_Create_00c7fcb0;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&env_screenoverlay,"env_screenoverlay");
CEnvScreenOverlay_DataDescInit::g_DataMapHolder =
DataMapInit<CEnvScreenOverlay>((CEnvScreenOverlay *)0x0);
ServerClass::ServerClass
((ServerClass *)g_CEnvScreenOverlay_ClassReg,"CEnvScreenOverlay",
(SendTable *)DT_EnvScreenOverlay::g_SendTable);
SendTable::SendTable((SendTable *)DT_EnvScreenOverlay::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_EnvScreenOverlay::g_SendTable,&__dso_handle);
DT_EnvScreenOverlay::g_SendTableInit =
ServerClassInit<DT_EnvScreenOverlay::ignored>((ignored *)0x0);
env_screeneffect = &PTR_Create_00c7fff8;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&env_screeneffect,"env_screeneffect");
CEnvScreenEffect_DataDescInit::g_DataMapHolder =
DataMapInit<CEnvScreenEffect>((CEnvScreenEffect *)0x0);
ServerClass::ServerClass
((ServerClass *)g_CEnvScreenEffect_ClassReg,"CEnvScreenEffect",
(SendTable *)DT_EnvScreenEffect::g_SendTable);
SendTable::SendTable((SendTable *)DT_EnvScreenEffect::g_SendTable);
__cxa_atexit(SendTable::~SendTable,DT_EnvScreenEffect::g_SendTable,&__dso_handle);
DT_EnvScreenEffect::g_SendTableInit = ServerClassInit<DT_EnvScreenEffect::ignored>((ignored *)0x0)
;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.