CEnvEntityMaker::SpawnEntityFromScript
0x00691450 · 73 bytes · __thiscall
_ZN15CEnvEntityMaker21SpawnEntityFromScriptEv
Decompiled
undefined (1 param)
/* CEnvEntityMaker::SpawnEntityFromScript() */
void __thiscall CEnvEntityMaker::SpawnEntityFromScript(CEnvEntityMaker *this)
{
SpawnEntity(this,vec3_invalid,DAT_01053d24,DAT_01053d28,vec3_angle,DAT_01053d40,DAT_01053d44);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.