CEntityParticleTrail::SetTransmit
0x0067fd30 · 182 bytes · __thiscall
_ZN20CEntityParticleTrail11SetTransmitEP18CCheckTransmitInfob
Decompiled
undefined (3 params)
/* CEntityParticleTrail::SetTransmit(CCheckTransmitInfo*, bool) */
void __thiscall
CEntityParticleTrail::SetTransmit
(CEntityParticleTrail *this,CCheckTransmitInfo *param_1,bool param_2)
{
uint uVar1;
uint uVar2;
int iVar3;
undefined *puVar4;
if (*(int *)(this + 0x30) == 0) {
uVar1 = 1;
iVar3 = 0;
}
else {
uVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
uVar1 = 1 << ((byte)uVar2 & 0x1f);
iVar3 = (uVar2 >> 5) << 2;
}
if ((*(uint *)(*(int *)(param_1 + 0x2008) + iVar3) & uVar1) == 0) {
CBaseEntity::SetTransmit((CBaseEntity *)this,param_1,param_2);
uVar1 = *(uint *)(this + 0x458);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int **)(puVar4 + 4) != (int *)0x0)) {
/* WARNING: Could not recover jumptable at 0x0067fdde. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(puVar4 + 4) + 0x5c))();
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.