L L4D2node

CBaseEntity::SetTransmit

0x00600500 · 203 bytes · __thiscall

_ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob

Decompiled

undefined (3 params)

/* CBaseEntity::SetTransmit(CCheckTransmitInfo*, bool) */

void __thiscall CBaseEntity::SetTransmit(CBaseEntity *this,CCheckTransmitInfo *param_1,bool param_2)

{
  int *piVar1;
  uint uVar2;
  int iVar3;
  uint *puVar4;
  uint uVar5;
  
  if (*(int *)(this + 0x30) == 0) {
    uVar5 = 1;
    iVar3 = 0;
    uVar2 = 0;
  }
  else {
    uVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    uVar5 = 1 << ((byte)uVar2 & 0x1f);
    iVar3 = (uVar2 >> 5) << 2;
  }
  if ((*(uint *)(*(int *)(param_1 + 0x2008) + iVar3) & uVar5) == 0) {
    iVar3 = ((int)uVar2 >> 5) * 4;
    piVar1 = (int *)CServerNetworkProperty::GetNetworkParent
                              ((CServerNetworkProperty *)(this + 0x24));
    puVar4 = (uint *)(*(int *)(param_1 + 0x2008) + iVar3);
    *puVar4 = *puVar4 | uVar5;
    if (*(int *)(param_1 + 0x200c) != 0) {
      if ((piVar1 == (int *)0x0) && (!param_2)) {
        CServerNetworkProperty::RecomputePVSInformation((CServerNetworkProperty *)(this + 0x24));
        return;
      }
      puVar4 = (uint *)(*(int *)(param_1 + 0x200c) + iVar3);
      *puVar4 = *puVar4 | uVar5;
    }
    if (piVar1 != (int *)0x0) {
      piVar1 = (int *)(**(code **)(*piVar1 + 0x1c))(piVar1);
                    /* WARNING: Could not recover jumptable at 0x006005ac. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      (**(code **)(*piVar1 + 0x5c))();
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)