CGlobalEntityList::FindEntityInSphere
0x0067c9d0 · 399 bytes · __thiscall
_ZN17CGlobalEntityList18FindEntityInSphereEP11CBaseEntityRK6Vectorf
Decompiled
undefined (4 params)
/* CGlobalEntityList::FindEntityInSphere(CBaseEntity*, Vector const&, float) */
int __thiscall
CGlobalEntityList::FindEntityInSphere
(CGlobalEntityList *this,CBaseEntity *param_1,Vector *param_2,float param_3)
{
int iVar1;
int *piVar2;
int iVar3;
char cVar4;
uint *puVar5;
float *pfVar6;
Vector *pVVar7;
Vector *pVVar8;
matrix3x4_t *pmVar9;
Vector *local_30;
float local_28;
float local_24;
float local_20;
if (param_1 == (CBaseEntity *)0x0) {
piVar2 = *(int **)(this + 0x10004);
}
else {
puVar5 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
piVar2 = *(int **)(this + (*puVar5 & 0xfff) * 0x10 + 0x10);
}
do {
if (piVar2 == (int *)0x0) {
return 0;
}
iVar3 = *piVar2;
if (iVar3 == 0) {
DevWarning("NULL entity in global entity list!\n");
}
else if (*(int *)(iVar3 + 0x30) != 0) {
iVar1 = iVar3 + 0x194;
if ((((*(byte *)(iVar3 + 0x1b4) & 0x40) == 0) && ((*(byte *)(iVar3 + 0x1b6) & 0xfd) != 0)) &&
((pfVar6 = (float *)(**(code **)(*(int *)(iVar3 + 0x194) + 0x24))(iVar1),
vec3_angle != *pfVar6 || ((DAT_01053d40 != pfVar6[1] || (DAT_01053d44 != pfVar6[2])))))) {
pmVar9 = (matrix3x4_t *)(**(code **)(*(int *)(iVar3 + 0x194) + 0x28))(iVar1);
VectorITransform((float *)param_2,pmVar9,&local_28);
}
else {
pfVar6 = (float *)(**(code **)(*(int *)(iVar3 + 0x194) + 0x20))(iVar1);
local_28 = *(float *)param_2 - *pfVar6;
local_24 = *(float *)(param_2 + 4) - pfVar6[1];
local_20 = *(float *)(param_2 + 8) - pfVar6[2];
}
local_30 = (Vector *)&local_28;
pVVar7 = (Vector *)(**(code **)(*(int *)(iVar3 + 0x194) + 8))(iVar1);
pVVar8 = (Vector *)(**(code **)(*(int *)(iVar3 + 0x194) + 4))(iVar1);
cVar4 = IsBoxIntersectingSphere(pVVar8,pVVar7,local_30,param_3);
if (cVar4 != '\0') {
return iVar3;
}
}
piVar2 = (int *)piVar2[3];
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.