L L4D2node

GetCSLevelIndex

0x00650810 · 68 bytes · __cdecl

_Z15GetCSLevelIndexPKc

Decompiled

undefined (1 param)

/* GetCSLevelIndex(char const*) */

int GetCSLevelIndex(char *param_1)

{
  int iVar1;
  int iVar2;
  
  iVar2 = 0;
  do {
    iVar1 = _V_strcmp(param_1,(&pValidStatLevels)[iVar2]);
    if (iVar1 == 0) {
      return iVar2;
    }
    iVar2 = iVar2 + 1;
  } while (iVar2 != 0x12);
  return -1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)