CCSGameRules::LevelShutdown
0x00433c90 · 93 bytes · __thiscall
_ZN12CCSGameRules13LevelShutdownEv
Decompiled
undefined (1 param)
/* CCSGameRules::LevelShutdown() */
void __thiscall CCSGameRules::LevelShutdown(CCSGameRules *this)
{
char *pcVar1;
int iVar2;
pcVar1 = "";
if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
pcVar1 = *(char **)(gpGlobals + 0x3c);
}
iVar2 = GetCSLevelIndex(pcVar1);
if (iVar2 != -1) {
*(short *)((int)&g_iTerroristVictories + iVar2 * 2) =
*(short *)((int)&g_iTerroristVictories + iVar2 * 2) + *(short *)(this + 0x28a);
*(short *)((int)&g_iCounterTVictories + iVar2 * 2) =
*(short *)((int)&g_iCounterTVictories + iVar2 * 2) + *(short *)(this + 0x288);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.