ConsoleKillTarget
0x00642fd0 · 107 bytes · __cdecl
_Z17ConsoleKillTargetP11CBasePlayerPKc
Decompiled
undefined (2 params)
/* ConsoleKillTarget(CBasePlayer*, char const*) */
void ConsoleKillTarget(CBasePlayer *param_1,char *param_2)
{
int iVar1;
CBaseEntity *this;
if (param_2 != "") {
iVar1 = _V_stricmp(param_2,"");
if (iVar1 != 0) goto LAB_00643030;
}
this = (CBaseEntity *)FindPickerEntity(param_1);
if (this != (CBaseEntity *)0x0) {
UTIL_Remove(this);
CBaseEntity::GetDebugName(this);
Msg();
return;
}
LAB_00643030:
KillTargets(param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.