L L4D2node

KillTargets

0x00642ef0 · 218 bytes · __cdecl

_Z11KillTargetsPKc

Decompiled

undefined (1 param)

/* KillTargets(char const*) */

void KillTargets(char *param_1)

{
  CBaseEntity *pCVar1;
  undefined1 *puVar2;
  
  DevMsg(2,"KillTarget: %s\n",param_1);
  for (pCVar1 = (CBaseEntity *)
                CGlobalEntityList::FindEntityByName
                          ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,param_1,
                           (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                           (IEntityFindFilter *)0x0); pCVar1 != (CBaseEntity *)0x0;
      pCVar1 = (CBaseEntity *)
               CGlobalEntityList::FindEntityByName
                         ((CGlobalEntityList *)gEntList,pCVar1,param_1,(CBaseEntity *)0x0,
                          (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0)) {
    UTIL_Remove(pCVar1);
    puVar2 = *(undefined1 **)(pCVar1 + 0x7c);
    if (puVar2 == (undefined1 *)0x0) {
      puVar2 = &DAT_00d539c2;
    }
    DevMsg(2,"killing %s\n",puVar2);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)