KillTargets
0x00642ef0 · 218 bytes · __cdecl
_Z11KillTargetsPKc
Decompiled
undefined (1 param)
/* KillTargets(char const*) */
void KillTargets(char *param_1)
{
CBaseEntity *pCVar1;
undefined1 *puVar2;
DevMsg(2,"KillTarget: %s\n",param_1);
for (pCVar1 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,param_1,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0); pCVar1 != (CBaseEntity *)0x0;
pCVar1 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,pCVar1,param_1,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0)) {
UTIL_Remove(pCVar1);
puVar2 = *(undefined1 **)(pCVar1 + 0x7c);
if (puVar2 == (undefined1 *)0x0) {
puVar2 = &DAT_00d539c2;
}
DevMsg(2,"killing %s\n",puVar2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.