L L4D2node

DataMapInit<EventQueuePrioritizedEvent_t>

0x0063d720 · 232 bytes · __cdecl

_Z11DataMapInitI28EventQueuePrioritizedEvent_tEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*) */

datamap_t * DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t *param_1)

{
  int iVar1;
  
  if (DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::nameHolder == '\0')
  {
    iVar1 = __cxa_guard_acquire(&DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)
                                 ::nameHolder);
    if (iVar1 != 0) {
      DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::nameHolder._0_4_ =
           s_EventQueuePrioritizedEvent_t_00c6777f;
      DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::nameHolder._8_4_ = 0
      ;
      DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::nameHolder._12_4_ =
           0;
      DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::nameHolder._16_4_ =
           0;
      DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::nameHolder._20_4_ =
           0;
      DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::nameHolder._24_4_ =
           0;
      DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::nameHolder._4_4_ =
           0x1c;
      __cxa_guard_release(&DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)
                           ::nameHolder);
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::
                   nameHolder,&__dso_handle);
    }
  }
  _DAT_00f2a86c = 0;
  if (DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::dataDesc == '\0') {
    iVar1 = __cxa_guard_acquire(&DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)
                                 ::dataDesc);
    if (iVar1 != 0) {
      DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)::dataDesc._532_4_ =
           variantFuncs;
      __cxa_guard_release(&DataMapInit<EventQueuePrioritizedEvent_t>(EventQueuePrioritizedEvent_t*)
                           ::dataDesc);
    }
  }
  DAT_00f2a864 = 8;
  EventQueuePrioritizedEvent_t::m_DataMap = 0xf2a0c0;
  return (datamap_t *)&EventQueuePrioritizedEvent_t::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)