L L4D2node

CEventAction::_GLOBAL__sub_I_m_DataMap

0x003991c0 · 619 bytes · __cdecl

Decompiled

undefined (0 params)

/* CEventAction::m_DataMap */

void CEventAction::_GLOBAL__sub_I_m_DataMap(void)

{
  undefined4 *puVar1;
  
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  CEventAction_DataDescInit::g_DataMapHolder = DataMapInit<CEventAction>((CEventAction *)0x0);
  CUtlMemoryPool::CUtlMemoryPool
            ((CUtlMemoryPool *)g_EntityListPool,0x1c,0x200,1,"g_EntityListPool",0);
  __cxa_atexit(CUtlMemoryPool::~CUtlMemoryPool,g_EntityListPool,&__dso_handle);
  CBaseEntityOutput_DataDescInit::g_DataMapHolder =
       DataMapInit<CBaseEntityOutput>((CBaseEntityOutput *)0x0);
  CUtlMemoryPool::CUtlMemoryPool
            ((CUtlMemoryPool *)EventQueuePrioritizedEvent_t::s_Allocator,0x38,0x80,2,
             "EventQueuePrioritizedEvent_t pool",0);
  __cxa_atexit(CUtlMemoryPool::~CUtlMemoryPool,EventQueuePrioritizedEvent_t::s_Allocator,
               &__dso_handle);
  CEventQueue::CEventQueue((CEventQueue *)g_EventQueue);
  __cxa_atexit(CEventQueue::~CEventQueue,g_EventQueue,&__dso_handle);
  event_queue_saveload_proxy = &PTR_Create_00c68138;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&event_queue_saveload_proxy,"event_queue_saveload_proxy");
  g_EventQueue_SaveRestoreBlockHandler._0_4_ = &PTR_GetBlockName_00c68168;
  ConCommand::ConCommand
            ((ConCommand *)dumpeventqueue,"dumpeventqueue",CC_DumpEventQueue,
             "Dump the contents of the Entity I/O event queue to the console.",0,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,dumpeventqueue,&__dso_handle);
  CEventQueue_DataDescInit::g_DataMapHolder = DataMapInit<CEventQueue>((CEventQueue *)0x0);
  EventQueuePrioritizedEvent_t_DataDescInit::g_DataMapHolder =
       DataMapInit<EventQueuePrioritizedEvent_t>((EventQueuePrioritizedEvent_t *)0x0);
  CUtlMemoryPool::CUtlMemoryPool((CUtlMemoryPool *)g_EntListMemPool,8,0x100,0,"g_EntListMemPool",0);
  __cxa_atexit(CUtlMemoryPool::~CUtlMemoryPool,g_EntListMemPool,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)