CEventAction::_GLOBAL__sub_I_m_DataMap
0x003991c0 · 619 bytes · __cdecl
Decompiled
undefined (0 params)
/* CEventAction::m_DataMap */
void CEventAction::_GLOBAL__sub_I_m_DataMap(void)
{
undefined4 *puVar1;
::vec2_origin._0_4_ = 0;
::vec2_origin._4_4_ = 0;
::vec2_invalid._0_4_ = 0x7f7fffff;
::vec2_invalid._4_4_ = 0x7f7fffff;
::vec4_origin._0_4_ = 0;
::vec4_origin._4_4_ = 0;
::vec4_origin._8_4_ = 0;
::vec4_origin._12_4_ = 0;
::vec4_invalid._0_4_ = 0x7f7fffff;
::vec4_invalid._4_4_ = 0x7f7fffff;
::vec4_invalid._8_4_ = 0x7f7fffff;
::vec4_invalid._12_4_ = 0x7f7fffff;
::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
CEventAction_DataDescInit::g_DataMapHolder = DataMapInit<CEventAction>((CEventAction *)0x0);
CUtlMemoryPool::CUtlMemoryPool
((CUtlMemoryPool *)g_EntityListPool,0x1c,0x200,1,"g_EntityListPool",0);
__cxa_atexit(CUtlMemoryPool::~CUtlMemoryPool,g_EntityListPool,&__dso_handle);
CBaseEntityOutput_DataDescInit::g_DataMapHolder =
DataMapInit<CBaseEntityOutput>((CBaseEntityOutput *)0x0);
CUtlMemoryPool::CUtlMemoryPool
((CUtlMemoryPool *)EventQueuePrioritizedEvent_t::s_Allocator,0x38,0x80,2,
"EventQueuePrioritizedEvent_t pool",0);
__cxa_atexit(CUtlMemoryPool::~CUtlMemoryPool,EventQueuePrioritizedEvent_t::s_Allocator,
&__dso_handle);
CEventQueue::CEventQueue((CEventQueue *)g_EventQueue);
__cxa_atexit(CEventQueue::~CEventQueue,g_EventQueue,&__dso_handle);
event_queue_saveload_proxy = &PTR_Create_00c68138;
puVar1 = (undefined4 *)EntityFactoryDictionary();
(**(code **)*puVar1)(puVar1,&event_queue_saveload_proxy,"event_queue_saveload_proxy");
g_EventQueue_SaveRestoreBlockHandler._0_4_ = &PTR_GetBlockName_00c68168;
ConCommand::ConCommand
((ConCommand *)dumpeventqueue,"dumpeventqueue",CC_DumpEventQueue,
"Dump the contents of the Entity I/O event queue to the console.",0,
(int_____char_const__char *)0x0);
__cxa_atexit(ConCommand::~ConCommand,dumpeventqueue,&__dso_handle);
CEventQueue_DataDescInit::g_DataMapHolder = DataMapInit<CEventQueue>((CEventQueue *)0x0);
EventQueuePrioritizedEvent_t_DataDescInit::g_DataMapHolder =
DataMapInit<EventQueuePrioritizedEvent_t>((EventQueuePrioritizedEvent_t *)0x0);
CUtlMemoryPool::CUtlMemoryPool((CUtlMemoryPool *)g_EntListMemPool,8,0x100,0,"g_EntListMemPool",0);
__cxa_atexit(CUtlMemoryPool::~CUtlMemoryPool,g_EntListMemPool,&__dso_handle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.