CFuncRotating::Blocked
0x00630a10 · 86 bytes · __thiscall
_ZN13CFuncRotating7BlockedEP11CBaseEntity
Decompiled
undefined (2 params)
/* CFuncRotating::Blocked(CBaseEntity*) */
void __thiscall CFuncRotating::Blocked(CFuncRotating *this,CBaseEntity *param_1)
{
CTakeDamageInfo local_6c [100];
CTakeDamageInfo::CTakeDamageInfo
(local_6c,(CBaseEntity *)this,(CBaseEntity *)this,*(float *)(this + 0x460),1,0);
CBaseEntity::TakeDamage(param_1,local_6c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.