L L4D2node

CBaseFlex::FlexSettingLessFunc

0x00623740 · 18 bytes · __cdecl

_ZN9CBaseFlex19FlexSettingLessFuncERKNS_18FS_LocalToGlobal_tES2_

Decompiled

undefined (2 params)

/* CBaseFlex::FlexSettingLessFunc(CBaseFlex::FS_LocalToGlobal_t const&,
   CBaseFlex::FS_LocalToGlobal_t const&) */

undefined4 CBaseFlex::FlexSettingLessFunc(FS_LocalToGlobal_t *param_1,FS_LocalToGlobal_t *param_2)

{
  return CONCAT31((int3)(*(uint *)param_2 >> 8),*(uint *)param_1 < *(uint *)param_2);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)