L L4D2node

SendProxy_FlexWeights

0x006236c0 · 18 bytes · __cdecl

_Z21SendProxy_FlexWeightsPK8SendPropPKvS3_P20CSendProxyRecipientsi

Decompiled

undefined (5 params)

/* SendProxy_FlexWeights(SendProp const*, void const*, void const*, CSendProxyRecipients*, int) */

void * SendProxy_FlexWeights
                 (SendProp *param_1,void *param_2,void *param_3,CSendProxyRecipients *param_4,
                 int param_5)

{
  void *pvVar1;
  
  pvVar1 = (void *)0x0;
  if (g_bClientFlex == '\0') {
    pvVar1 = param_3;
  }
  return pvVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)