AnyPlayersInHierarchy_R
0x006193f0 · 1100 bytes · __cdecl
_Z23AnyPlayersInHierarchy_RP11CBaseEntity
Decompiled
undefined (1 param)
/* AnyPlayersInHierarchy_R(CBaseEntity*) */
uint AnyPlayersInHierarchy_R(CBaseEntity *param_1)
{
uint uVar1;
int *piVar2;
int *piVar3;
int *piVar4;
int *piVar5;
int *piVar6;
int *piVar7;
int *piVar8;
CBaseEntity *pCVar9;
char cVar10;
uint uVar11;
undefined *puVar12;
int *local_28;
uVar11 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
if (((((char)uVar11 == '\0') && (uVar1 = *(uint *)(param_1 + 0x18c), uVar1 != 0xffffffff)) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar12 + 8) == uVar1 >> 0xc &&
(local_28 = *(int **)(puVar12 + 4), local_28 != (int *)0x0)))) {
do {
cVar10 = (**(code **)(*local_28 + 0x16c))(local_28);
if (cVar10 != '\0') {
return 1;
}
uVar1 = local_28[99];
while (((uVar1 != 0xffffffff &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)
) && ((*(uint *)(puVar12 + 8) == uVar1 >> 0xc &&
(piVar2 = *(int **)(puVar12 + 4), piVar2 != (int *)0x0))))) {
cVar10 = (**(code **)(*piVar2 + 0x16c))(piVar2);
if (cVar10 != '\0') {
return 1;
}
uVar1 = piVar2[99];
while ((((uVar1 != 0xffffffff &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar12 != (undefined *)0xfffffffc)) && (*(uint *)(puVar12 + 8) == uVar1 >> 0xc))
&& (piVar3 = *(int **)(puVar12 + 4), piVar3 != (int *)0x0))) {
cVar10 = (**(code **)(*piVar3 + 0x16c))(piVar3);
if (cVar10 != '\0') {
return 1;
}
uVar1 = piVar3[99];
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
piVar4 = *(int **)(puVar12 + 4);
while (piVar4 != (int *)0x0) {
cVar10 = (**(code **)(*piVar4 + 0x16c))(piVar4);
if (cVar10 != '\0') {
return 1;
}
uVar1 = piVar4[99];
while (((uVar1 != 0xffffffff &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar12 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar12 + 8) == uVar1 >> 0xc &&
(piVar5 = *(int **)(puVar12 + 4), piVar5 != (int *)0x0))))) {
cVar10 = (**(code **)(*piVar5 + 0x16c))(piVar5);
if (cVar10 != '\0') {
return 1;
}
uVar1 = piVar5[99];
while ((((uVar1 != 0xffffffff &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) &&
(piVar6 = *(int **)(puVar12 + 4), piVar6 != (int *)0x0))) {
cVar10 = (**(code **)(*piVar6 + 0x16c))(piVar6);
if (cVar10 != '\0') {
return 1;
}
uVar1 = piVar6[99];
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
piVar7 = *(int **)(puVar12 + 4);
while (piVar7 != (int *)0x0) {
cVar10 = (**(code **)(*piVar7 + 0x16c))(piVar7);
if (cVar10 != '\0') {
return 1;
}
uVar1 = piVar7[99];
if (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) {
piVar8 = *(int **)(puVar12 + 4);
while (piVar8 != (int *)0x0) {
cVar10 = (**(code **)(*piVar8 + 0x16c))(piVar8);
if (cVar10 != '\0') {
return 1;
}
uVar1 = piVar8[99];
while ((((uVar1 != 0xffffffff &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar12 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar12 + 8) == uVar1 >> 0xc)) &&
(pCVar9 = *(CBaseEntity **)(puVar12 + 4),
pCVar9 != (CBaseEntity *)0x0))) {
cVar10 = AnyPlayersInHierarchy_R(pCVar9);
if (cVar10 != '\0') {
return 1;
}
uVar1 = *(uint *)(pCVar9 + 400);
}
uVar1 = piVar8[100];
if (((uVar1 == 0xffffffff) ||
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar12 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar12 + 8) != uVar1 >> 0xc)) break;
piVar8 = *(int **)(puVar12 + 4);
}
}
uVar1 = piVar7[100];
if (((uVar1 == 0xffffffff) ||
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar12 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar12 + 8) != uVar1 >> 0xc)) break;
piVar7 = *(int **)(puVar12 + 4);
}
}
uVar1 = piVar6[100];
}
uVar1 = piVar5[100];
}
uVar1 = piVar4[100];
if (((uVar1 == 0xffffffff) ||
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10,
puVar12 == (undefined *)0xfffffffc)) || (*(uint *)(puVar12 + 8) != uVar1 >> 0xc))
break;
piVar4 = *(int **)(puVar12 + 4);
}
}
uVar1 = piVar3[100];
}
uVar1 = piVar2[100];
}
uVar1 = local_28[100];
} while (((uVar1 != 0xffffffff) &&
(puVar12 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar12 != (undefined *)0xfffffffc))
&& ((*(uint *)(puVar12 + 8) == uVar1 >> 0xc &&
(local_28 = *(int **)(puVar12 + 4), local_28 != (int *)0x0))));
uVar11 = uVar11 & 0xff;
}
return uVar11;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.