L L4D2node

CBaseEntity::RemoveRecipientsIfNotCloseCaptioning

0x0060ddd0 · 218 bytes · __cdecl

_ZN11CBaseEntity36RemoveRecipientsIfNotCloseCaptioningER16CRecipientFilter

Decompiled

undefined (1 param)

/* CBaseEntity::RemoveRecipientsIfNotCloseCaptioning(CRecipientFilter&) */

void CBaseEntity::RemoveRecipientsIfNotCloseCaptioning(CRecipientFilter *param_1)

{
  int *piVar1;
  byte *pbVar2;
  int iVar3;
  CBasePlayer *pCVar4;
  char *__nptr;
  uint uVar5;
  long lVar6;
  byte *pbVar7;
  
  iVar3 = (**(code **)(*(int *)param_1 + 0x10))(param_1);
  iVar3 = iVar3 + -1;
  if (-1 < iVar3) {
    do {
      while( true ) {
        uVar5 = (**(code **)(*(int *)param_1 + 0x14))(param_1,iVar3);
        pbVar2 = *(byte **)(gpGlobals + 0x58);
        if (0x7ff < uVar5) break;
        if (pbVar2 != (byte *)0x0) {
          pbVar7 = pbVar2 + uVar5 * 0x10;
          if ((*pbVar7 & 2) != 0) goto LAB_0060de66;
LAB_0060de00:
          piVar1 = *(int **)(pbVar7 + 0xc);
          if ((((piVar1 != (int *)0x0) &&
               (pCVar4 = (CBasePlayer *)(**(code **)(*piVar1 + 0x18))(piVar1),
               pCVar4 != (CBasePlayer *)0x0)) &&
              (__nptr = (char *)(**(code **)(*engine + 0xe0))(engine,uVar5,"closecaption"),
              *__nptr != '\0')) && (lVar6 = strtol(__nptr,(char **)0x0,10), lVar6 == 0)) {
            CRecipientFilter::RemoveRecipient(param_1,pCVar4);
          }
        }
LAB_0060de3c:
        iVar3 = iVar3 + -1;
        if (iVar3 == -1) {
          return;
        }
      }
      if (pbVar2 == (byte *)0x0) goto LAB_0060de3c;
LAB_0060de66:
      pbVar7 = pbVar2;
      if ((*pbVar2 & 2) == 0) goto LAB_0060de00;
      iVar3 = iVar3 + -1;
    } while (iVar3 != -1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)