L L4D2node

CSoundEmitterSystem::EmitCloseCaption

0x004bd1d0 · 530 bytes · __thiscall

_ZN19CSoundEmitterSystem16EmitCloseCaptionER16IRecipientFilteriRK16CSoundParametersRK11EmitSound_t

Decompiled

undefined (5 params)

/* CSoundEmitterSystem::EmitCloseCaption(IRecipientFilter&, int, CSoundParameters const&,
   EmitSound_t const&) */

void __thiscall
CSoundEmitterSystem::EmitCloseCaption
          (CSoundEmitterSystem *this,IRecipientFilter *param_1,int param_2,CSoundParameters *param_3
          ,EmitSound_t *param_4)

{
  CSoundParameters CVar1;
  byte *pbVar2;
  uint uVar3;
  char cVar4;
  bool bVar5;
  int iVar6;
  int *piVar7;
  CSoundParameters *pCVar8;
  byte *pbVar9;
  undefined *puVar10;
  bool bVar11;
  longdouble lVar12;
  float local_40;
  CRecipientFilter local_3c [44];
  
  if ((*(int *)(gpGlobals + 0x14) == 1) && (*(int *)(*(int *)(g_pClosecaption + 0x1c) + 0x30) == 0))
  {
    return;
  }
  pCVar8 = param_3 + 0x20;
  do {
    CVar1 = *pCVar8;
    if ((((byte)CVar1 & 0xfd) != 0x21) && (2 < (byte)((char)CVar1 - 0x28U))) {
      if (((byte)((char)CVar1 - 0x3eU) < 3) || (CVar1 == (CSoundParameters)0x3c)) {
        if (CVar1 == (CSoundParameters)0x24) goto LAB_004bd270;
      }
      else if ((CVar1 != (CSoundParameters)0x5e) && (CVar1 != (CSoundParameters)0x7d)) break;
    }
    pCVar8 = pCVar8 + 1;
  } while( true );
  if (CVar1 == (CSoundParameters)0x24) {
LAB_004bd270:
    bVar11 = true;
  }
  else {
    if (param_4[0x24] == (EmitSound_t)0x0) {
      return;
    }
    bVar11 = false;
  }
  CRecipientFilter::CRecipientFilter(local_3c);
                    /* try { // try from 004bd28a to 004bd40a has its CatchHandler @ 004bd413 */
  CRecipientFilter::CopyFrom(local_3c,(CRecipientFilter *)param_1);
  if (bVar11 == false) {
    CBaseEntity::RemoveRecipientsIfNotCloseCaptioning(local_3c);
  }
  iVar6 = CRecipientFilter::GetRecipientCount(local_3c);
  if (iVar6 < 1) goto LAB_004bd38b;
  if (*(float **)(param_4 + 0x20) == (float *)0x0) {
    lVar12 = (longdouble)(**(code **)(*enginesound + 0x10))(enginesound,param_3 + 0x20);
    local_40 = (float)lVar12;
  }
  else {
    local_40 = **(float **)(param_4 + 0x20);
  }
  pbVar2 = *(byte **)(gpGlobals + 0x58);
  if ((uint)param_2 < 0x800) {
    if (pbVar2 != (byte *)0x0) {
      pbVar9 = pbVar2 + param_2 * 0x10;
      if ((pbVar2[param_2 * 0x10] & 2) != 0) goto LAB_004bd3d8;
LAB_004bd2ea:
      piVar7 = *(int **)(pbVar9 + 0xc);
      if (piVar7 != (int *)0x0) {
        piVar7 = (int *)(**(code **)(*piVar7 + 0x18))(piVar7);
        while (piVar7 != (int *)0x0) {
          cVar4 = (**(code **)(*piVar7 + 0x16c))(piVar7);
          if (cVar4 != '\0') {
            bVar5 = true;
            goto LAB_004bd341;
          }
          uVar3 = piVar7[0x88];
          if (((uVar3 == 0xffffffff) ||
              (puVar10 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)
              ) || (*(uint *)(puVar10 + 8) != uVar3 >> 0xc)) break;
          piVar7 = *(int **)(puVar10 + 4);
        }
      }
    }
  }
  else if (pbVar2 != (byte *)0x0) {
LAB_004bd3d8:
    pbVar9 = pbVar2;
    if ((*pbVar2 & 2) == 0) goto LAB_004bd2ea;
  }
  bVar5 = false;
LAB_004bd341:
  EmitCloseCaption(this,param_1,param_2,bVar5,*(char **)(param_4 + 4),(CUtlVector *)(param_4 + 0x2c)
                   ,local_40,(bool)param_4[0x25],bVar11);
LAB_004bd38b:
  CRecipientFilter::~CRecipientFilter(local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)