L L4D2node

CBaseEntity::DrawOutputOverlay

0x00608f40 · 488 bytes · __thiscall

_ZN11CBaseEntity17DrawOutputOverlayEP12CEventAction

Decompiled

undefined (2 params)

/* CBaseEntity::DrawOutputOverlay(CEventAction*) */

void __thiscall CBaseEntity::DrawOutputOverlay(CBaseEntity *this,CEventAction *param_1)

{
  float fVar1;
  undefined1 *puVar2;
  undefined4 uVar3;
  undefined1 *puVar4;
  undefined1 *puVar5;
  int in_GS_OFFSET;
  double dVar6;
  char local_420 [1024];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  puVar4 = *(undefined1 **)param_1;
  if (*(float *)(param_1 + 0xc) == 0.0) {
    if (puVar4 == (undefined1 *)0x0) {
      puVar4 = &DAT_00d539c2;
    }
    puVar2 = &DAT_00d539c2;
    if (*(undefined1 **)(param_1 + 4) != (undefined1 *)0x0) {
      puVar2 = *(undefined1 **)(param_1 + 4);
    }
    V_snprintf(local_420,0x400,"%3.1f  (%s) --> (%s)\n",(double)*(float *)(gpGlobals + 0xc),puVar2,
               puVar4);
  }
  else {
    dVar6 = (double)*(float *)(param_1 + 0xc);
    if (puVar4 == (undefined1 *)0x0) {
      puVar4 = &DAT_00d539c2;
    }
    puVar2 = &DAT_00d539c2;
    if (*(undefined1 **)(param_1 + 4) != (undefined1 *)0x0) {
      puVar2 = *(undefined1 **)(param_1 + 4);
    }
    V_snprintf(local_420,0x400,"%3.1f  (%s) --> (%s),%.1f) \n",(double)*(float *)(gpGlobals + 0xc),
               puVar2,puVar4,SUB84(dVar6,0),(int)((ulonglong)dVar6 >> 0x20));
  }
  AddTimedOverlay(this,local_420,10);
  fVar1 = *(float *)(param_1 + 0xc);
  if (fVar1 == 0.0) {
    puVar4 = *(undefined1 **)(param_1 + 4);
    puVar2 = *(undefined1 **)param_1;
    if (puVar4 == (undefined1 *)0x0) {
      puVar4 = &DAT_00d539c2;
    }
    if (puVar2 == (undefined1 *)0x0) {
      puVar2 = &DAT_00d539c2;
    }
    uVar3 = GetDebugName(this);
    puVar5 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
      puVar5 = *(undefined1 **)(this + 0x7c);
    }
    DevMsg(2,"output: (%s,%s) -> (%s,%s)\n",puVar5,uVar3,puVar2,puVar4);
  }
  else {
    puVar4 = *(undefined1 **)(param_1 + 4);
    puVar2 = *(undefined1 **)param_1;
    if (puVar4 == (undefined1 *)0x0) {
      puVar4 = &DAT_00d539c2;
    }
    if (puVar2 == (undefined1 *)0x0) {
      puVar2 = &DAT_00d539c2;
    }
    uVar3 = GetDebugName(this);
    puVar5 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
      puVar5 = *(undefined1 **)(this + 0x7c);
    }
    DevMsg(2,"output: (%s,%s) -> (%s,%s,%.1f)\n",puVar5,uVar3,puVar2,puVar4,(double)fVar1);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)