ServerClassInit<DT_OverlayVars::ignored>
0x005ee320 · 326 bytes · __cdecl
_Z15ServerClassInitIN14DT_OverlayVars7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_OverlayVars::ignored>(DT_OverlayVars::ignored*) */
int ServerClassInit<DT_OverlayVars::ignored>(ignored *param_1)
{
int iVar1;
SendProp local_60 [84];
if (ServerClassInit<DT_OverlayVars::ignored>(DT_OverlayVars::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_OverlayVars::ignored>(DT_OverlayVars::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 005ee3b7 to 005ee3bb has its CatchHandler @ 005ee46d */
SendPropInt((char *)&ServerClassInit<DT_OverlayVars::ignored>(DT_OverlayVars::ignored*)::
g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 005ee3ed to 005ee3f1 has its CatchHandler @ 005ee498 */
SendPropDataTable((char *)local_60,0,(SendTable *)0x0,
(_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
*)DT_Animationlayer::g_SendTable,'P');
/* try { // try from 005ee430 to 005ee434 has its CatchHandler @ 005ee49e */
SendPropUtlVector(&DAT_00fbe7b4,"m_AnimOverlay",0x13f4,0x4c,
UtlVectorTemplate<CAnimationLayer,CUtlMemory<CAnimationLayer,int>>::
EnsureCapacity,0xf,local_60,SendProxy_DataTableToDataTable);
SendProp::~SendProp(local_60);
__cxa_guard_release(&ServerClassInit<DT_OverlayVars::ignored>(DT_OverlayVars::ignored*)::
g_SendProps);
__cxa_atexit(__tcf_1,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_OverlayVars::g_SendTable,(SendProp *)&DAT_00fbe7b4,1,"DT_OverlayVars");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.