CBaseAnimating::ScriptGetAttachmentAngles
0x005e0c00 · 49 bytes · __cdecl
_ZN14CBaseAnimating25ScriptGetAttachmentAnglesEi
Decompiled
undefined (1 param)
/* CBaseAnimating::ScriptGetAttachmentAngles(int) */
int CBaseAnimating::ScriptGetAttachmentAngles(int param_1)
{
CBaseAnimating *in_stack_00000008;
int in_stack_0000000c;
Vector local_18 [16];
GetAttachment(in_stack_00000008,in_stack_0000000c,local_18,(QAngle *)param_1);
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.