CAI_Expresser::Speak
0x005d3540 · 177 bytes · __thiscall
_ZN13CAI_Expresser5SpeakER11CAI_ConceptPKcPcjP16IRecipientFilter
Decompiled
undefined (6 params)
/* CAI_Expresser::Speak(CAI_Concept&, char const*, char*, unsigned int, IRecipientFilter*) */
undefined4 __thiscall
CAI_Expresser::Speak
(CAI_Expresser *this,CAI_Concept *param_1,char *param_2,char *param_3,uint param_4,
IRecipientFilter *param_5)
{
uint uVar1;
int *piVar2;
undefined4 *puVar3;
undefined4 uVar4;
undefined *puVar5;
AI_CriteriaSet local_3c [44];
uVar4 = 0xffffffff;
uVar1 = *(uint *)(this + 0x40);
if ((((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
(piVar2 = *(int **)(puVar5 + 4), piVar2 != (int *)0x0)) {
puVar3 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
uVar4 = *puVar3;
}
*(undefined4 *)(param_1 + 4) = uVar4;
AI_CriteriaSet::AI_CriteriaSet(local_3c);
/* try { // try from 005d359e to 005d35c7 has its CatchHandler @ 005d35f3 */
GatherCriteria(this,local_3c,param_1,param_2);
uVar4 = Speak(this,param_1,local_3c,param_3,param_4,param_5);
AI_CriteriaSet::~AI_CriteriaSet(local_3c);
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.