CAI_Expresser::Speak
0x005d30c0 · 1072 bytes · __thiscall
_ZN13CAI_Expresser5SpeakER11CAI_ConceptP14AI_CriteriaSetPcjP16IRecipientFilter
Decompiled
undefined (6 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CAI_Expresser::Speak(CAI_Concept&, AI_CriteriaSet*, char*, unsigned int, IRecipientFilter*) */
undefined4 __thiscall
CAI_Expresser::Speak
(CAI_Expresser *this,CAI_Concept *param_1,AI_CriteriaSet *param_2,char *param_3,
uint param_4,IRecipientFilter *param_5)
{
float fVar1;
uint uVar2;
int iVar3;
char cVar4;
undefined4 uVar5;
int iVar6;
undefined *puVar7;
int *piVar8;
undefined1 *puVar9;
int in_GS_OFFSET;
int local_120;
CBaseEntity *local_110;
undefined4 local_f4;
undefined4 local_f0;
undefined4 local_e8;
undefined4 local_e4;
int local_e0;
AI_Response local_dc [188];
int local_20;
local_f4 = 0;
local_f0 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (___atan2f_finite == 0) {
local_e0 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_f4,0,0,0,0,"/data/src/game/server/ai_speech.cpp",0x398,
&Speak(CAI_Concept&,AI_CriteriaSet*,char*,unsigned_int,IRecipientFilter*)::tm_fmt,
"(%s)%s","Unaccounted","CAI_Expresser::Speak");
local_e0 = ___atan2f_finite;
}
iVar3 = _DAT_0105db00;
local_e8 = local_f4;
local_e4 = local_f0;
/* try { // try from 005d3406 to 005d3454 has its CatchHandler @ 005d3533 */
if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
(iVar6 = ThreadGetCurrentId(), iVar3 != iVar6)) {
cVar4 = *(char *)(TheDirector + 0x291);
}
else {
if ((char *)*_DAT_0105d15c != "CAI_Expresser::Speak") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc572ac,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
cVar4 = *(char *)(TheDirector + 0x291);
}
if (cVar4 == '\0') {
uVar2 = *(uint *)(this + 0x40);
piVar8 = (int *)0x0;
if (((uVar2 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar2 >> 0xc)) {
piVar8 = *(int **)(puVar7 + 4);
}
/* try { // try from 005d320f to 005d3222 has its CatchHandler @ 005d352f */
(**(code **)(*piVar8 + 0x204))(piVar8,param_2);
AI_Response::AI_Response(local_dc);
/* try { // try from 005d3238 to 005d337e has its CatchHandler @ 005d3503 */
uVar5 = FindResponse(this,local_dc,param_1,param_2);
if ((char)uVar5 != '\0') {
fVar1 = *(float *)(gpGlobals + 0xc);
uVar5 = CAI_Concept::GetStringConcept((CAI_Concept *)param_1);
uVar2 = *(uint *)(this + 0x40);
if (((uVar2 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) {
local_120 = 0;
}
else {
local_120 = *(int *)(puVar7 + 4);
}
local_110 = (CBaseEntity *)0x0;
puVar9 = &DAT_00d539c2;
if (*(undefined1 **)(local_120 + 0x154) != (undefined1 *)0x0) {
puVar9 = *(undefined1 **)(local_120 + 0x154);
}
if (((uVar2 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar2 >> 0xc)) {
local_110 = *(CBaseEntity **)(puVar7 + 4);
}
SpeechMsg(this,local_110,"%s (%x) spoke %s (%f)",puVar9,local_120,uVar5,(double)fVar1);
uVar5 = (**(code **)(*(int *)this + 4))(this,param_1,local_dc,param_2,param_5);
if (param_3 != (char *)0x0) {
AI_Response::GetResponse(local_dc,param_3,param_4);
}
}
AI_Response::~AI_Response(local_dc);
iVar3 = _DAT_0105db00;
}
else {
uVar5 = 0;
iVar3 = _DAT_0105db00;
}
_DAT_0105db00 = iVar3;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
cVar4 = CVProfNode::ExitScope();
if (cVar4 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_e0 != 0) {
(**(code **)(local_e0 + 0x54))(local_e0,local_e8,local_e4,0,0,0);
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.