CUtlRBTree<CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::NewNode
0x005c4510 · 325 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapIj13ResponseGrouptE6Node_tEtNS2_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS3_tEtEE7NewNodeEv
Decompiled
undefined (1 param)
/* CUtlRBTree<CUtlMap<unsigned int, ResponseGroup, unsigned short>::Node_t, unsigned short,
CUtlMap<unsigned int, ResponseGroup, unsigned short>::CKeyLess,
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned int, ResponseGroup, unsigned short>::Node_t, unsigned
short>, unsigned short> >::NewNode() */
void __thiscall
CUtlRBTree<CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::NewNode(CUtlRBTree<CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this)
{
int iVar1;
uint uVar2;
undefined2 uVar3;
int iVar4;
uint uVar5;
if (*(ushort *)(this + 0x14) != 0xffff) {
iVar4 = *(int *)(this + 4);
iVar1 = (uint)*(ushort *)(this + 0x14) * 0x20 + iVar4;
*(undefined2 *)(this + 0x14) = *(undefined2 *)(iVar1 + 2);
goto LAB_005c4539;
}
iVar1 = *(int *)(this + 8);
if ((int)(uint)*(ushort *)(this + 0x16) < iVar1) {
uVar5 = *(ushort *)(this + 0x16) + 1;
uVar2 = uVar5 & 0xffff;
if (iVar1 <= (int)uVar2) {
uVar2 = 0xffff;
uVar5 = 0xffff;
}
if (iVar1 <= (int)uVar2) goto LAB_005c45e7;
LAB_005c45b1:
uVar3 = (undefined2)uVar5;
iVar1 = (uVar5 & 0xffff) << 5;
}
else {
iVar4 = 0xffff;
if (0 < iVar1) {
iVar4 = 0;
}
uVar5 = (0 < iVar1) - 1;
if (iVar4 < iVar1) goto LAB_005c45b1;
LAB_005c45e7:
CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Grow((CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,ResponseGroup,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 4),1);
iVar4 = *(int *)(this + 8);
uVar3 = 0xffff;
if ((int)(uint)*(ushort *)(this + 0x16) < iVar4) {
uVar2 = *(ushort *)(this + 0x16) + 1;
uVar3 = (undefined2)uVar2;
uVar2 = uVar2 & 0xffff;
if ((int)uVar2 < iVar4) {
iVar1 = uVar2 << 5;
}
else {
iVar1 = 0x1fffe0;
uVar2 = 0xffff;
uVar3 = 0xffff;
}
}
else {
uVar2 = 0;
iVar1 = 0x1fffe0;
if (iVar4 < 1) {
uVar2 = 0xffff;
}
else {
iVar1 = 0;
uVar3 = 0;
}
}
if (iVar4 <= (int)uVar2) {
Error("CUtlRBTree overflow!\n");
}
}
iVar4 = *(int *)(this + 4);
*(undefined2 *)(this + 0x16) = uVar3;
iVar1 = iVar4 + iVar1;
LAB_005c4539:
if (iVar1 != -8) {
*(undefined4 *)(iVar1 + 0xc) = 0;
*(undefined4 *)(iVar1 + 0x10) = 0;
*(undefined4 *)(iVar1 + 0x14) = 0;
*(undefined4 *)(iVar1 + 0x18) = 0;
*(undefined1 *)(iVar1 + 0x1c) = 1;
*(undefined1 *)(iVar1 + 0x1d) = 0;
*(undefined1 *)(iVar1 + 0x1e) = 1;
*(byte *)(iVar1 + 0x1f) = *(byte *)(iVar1 + 0x1f) & 0xe0 | 1;
iVar4 = *(int *)(this + 4);
}
*(int *)(this + 0x18) = iVar4;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.