L L4D2node

CResponseSystemSaveRestoreOps::Restore

0x005bf040 · 587 bytes · __thiscall

_ZN29CResponseSystemSaveRestoreOps7RestoreERK22SaveRestoreFieldInfo_tP8IRestore

Decompiled

undefined (3 params)

/* CResponseSystemSaveRestoreOps::Restore(SaveRestoreFieldInfo_t const&, IRestore*) */

void __thiscall
CResponseSystemSaveRestoreOps::Restore
          (CResponseSystemSaveRestoreOps *this,SaveRestoreFieldInfo_t *param_1,IRestore *param_2)

{
  undefined4 *puVar1;
  ushort uVar2;
  short sVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  int iVar8;
  int in_GS_OFFSET;
  int local_274;
  int local_270;
  char local_260 [32];
  char local_240 [32];
  char local_220 [256];
  char local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  puVar1 = (undefined4 *)**(undefined4 **)param_1;
  if (((puVar1 != (undefined4 *)0x0) && (puVar1 != &defaultresponsesytem)) &&
     (iVar4 = (**(code **)(*(int *)param_2 + 0x3c))(param_2), 0 < iVar4)) {
    local_274 = 0;
    do {
      (**(code **)(*(int *)param_2 + 0x18))(param_2,local_260);
      iVar5 = _V_stricmp(local_260,"ResponseGroup");
      if (iVar5 == 0) {
        (**(code **)(*(int *)param_2 + 0x4c))(param_2,local_220,0x100,0);
        uVar2 = CResponseDict<ResponseGroup,unsigned_short>::Find
                          ((CResponseDict<ResponseGroup,unsigned_short> *)(puVar1 + 3),local_220);
        if (uVar2 != 0xffff) {
          iVar5 = (uint)uVar2 * 0x20 + puVar1[4];
          (**(code **)(*(int *)param_2 + 8))(param_2,iVar5 + 0xc,ResponseGroup::m_DataMap);
          sVar3 = (**(code **)(*(int *)param_2 + 0x30))(param_2);
          if (0 < sVar3) {
            local_270 = 0;
            do {
              (**(code **)(*(int *)param_2 + 0x18))(param_2,local_240);
              iVar6 = _V_stricmp(local_240,"Response");
              if ((iVar6 == 0) &&
                 ((**(code **)(*(int *)param_2 + 0x4c))(param_2,local_120,0x100,0),
                 0 < *(int *)(iVar5 + 0x14))) {
                iVar8 = 0;
                iVar6 = 0;
                do {
                  iVar7 = _V_stricmp(*(char **)(*(int *)(iVar5 + 0xc) + 0x28 + iVar8),local_120);
                  if (iVar7 == 0) {
                    if (iVar6 < *(int *)(iVar5 + 0x14)) {
                      (**(code **)(*(int *)param_2 + 8))
                                (param_2,*(int *)(iVar5 + 0xc) + iVar8,Response::m_DataMap);
                    }
                    break;
                  }
                  iVar6 = iVar6 + 1;
                  iVar8 = iVar8 + 0x50;
                } while (iVar6 < *(int *)(iVar5 + 0x14));
              }
              (**(code **)(*(int *)param_2 + 0x20))(param_2);
              local_270 = local_270 + 1;
            } while (local_270 < sVar3);
          }
        }
      }
      (**(code **)(*(int *)param_2 + 0x20))(param_2);
      local_274 = local_274 + 1;
    } while (local_274 != iVar4);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)