CResponseSystem::CResponseSystem
0x005bbcf0 · 1132 bytes · __thiscall
_ZN15CResponseSystemC2Ev
Decompiled
undefined (1 param)
/* CResponseSystem::CResponseSystem() */
void __thiscall CResponseSystem::CResponseSystem(CResponseSystem *this)
{
*(undefined2 *)(this + 0x1c) = 0xffff;
*(undefined2 *)(this + 0x1e) = 0;
*(undefined2 *)(this + 0x20) = 0xffff;
*(undefined2 *)(this + 0x22) = 0xffff;
*(undefined2 *)(this + 0x38) = 0xffff;
*(undefined2 *)(this + 0x56) = 0;
*(undefined2 *)(this + 0x58) = 0xffff;
*(undefined2 *)(this + 0x5a) = 0xffff;
*(undefined2 *)(this + 0x3c) = 0xffff;
*(undefined2 *)(this + 0x3a) = 0;
*(undefined2 *)(this + 0x3e) = 0xffff;
*(undefined2 *)(this + 0x54) = 0xffff;
*(undefined ***)this = &PTR__CResponseSystem_00c58748;
*(code **)(this + 0xc) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x24) = 0;
*(code **)(this + 0x28) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(undefined4 *)(this + 0x34) = 0;
*(undefined4 *)(this + 0x40) = 0;
*(code **)(this + 0x44) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x48) = 0;
*(undefined4 *)(this + 0x4c) = 0;
*(undefined4 *)(this + 0x50) = 0;
*(undefined4 *)(this + 0x5c) = 0;
*(undefined2 *)(this + 0x70) = 0xffff;
*(undefined2 *)(this + 0x72) = 0;
*(undefined2 *)(this + 0x74) = 0xffff;
*(code **)(this + 0x60) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 100) = 0;
*(undefined4 *)(this + 0x68) = 0;
*(undefined4 *)(this + 0x6c) = 0;
*(undefined2 *)(this + 0x76) = 0xffff;
*(undefined4 *)(this + 0x78) = 0;
ResponseRulePartition::ResponseRulePartition((ResponseRulePartition *)(this + 0x7c));
*(undefined2 *)(this + 0x3890) = 0xffff;
*(undefined2 *)(this + 0x3892) = 0xffff;
*(undefined2 *)(this + 0x38a8) = 0xffff;
*(undefined2 *)(this + 0x38aa) = 0;
*(undefined2 *)(this + 0x388e) = 0;
*(undefined2 *)(this + 0x38ac) = 0xffff;
*(code **)(this + 0x387c) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x3880) = 0;
*(undefined4 *)(this + 0x3884) = 0;
*(undefined4 *)(this + 0x3888) = 0;
*(undefined2 *)(this + 0x388c) = 0xffff;
*(undefined4 *)(this + 0x3894) = 0;
*(code **)(this + 0x3898) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x389c) = 0;
*(undefined4 *)(this + 0x38a0) = 0;
*(undefined4 *)(this + 0x38a4) = 0;
*(undefined2 *)(this + 0x38ae) = 0xffff;
*(undefined4 *)(this + 0x38b0) = 0;
*(undefined4 *)(this + 0x38b4) = 0;
*(undefined4 *)(this + 0x38b8) = 0;
*(undefined4 *)(this + 0x38bc) = 0;
*(undefined4 *)(this + 0x38c0) = 0;
*(undefined4 *)(this + 0x38c4) = 0;
*(undefined4 *)(this + 0x3d80) = 0;
*(undefined4 *)(this + 0x3d84) = 0;
*(undefined4 *)(this + 0x3d88) = 0;
*(undefined4 *)(this + 0x3d8c) = 0;
*(undefined4 *)(this + 0x3d90) = 0;
/* try { // try from 005bbf50 to 005bbf54 has its CatchHandler @ 005bc15c */
CStringPool::CStringPool((CStringPool *)(this + 0x3d94),0);
*(undefined2 *)(this + 0x3dc0) = 0xffff;
*(undefined2 *)(this + 0x3dc6) = 0xffff;
*(undefined2 *)(this + 0x3ddc) = 0xffff;
*(undefined2 *)(this + 0x3dde) = 0;
*(undefined2 *)(this + 0x3de0) = 0xffff;
*(undefined2 *)(this + 0x3de2) = 0xffff;
*(undefined2 *)(this + 0x3df8) = 0xffff;
*(undefined2 *)(this + 0x3dfe) = 0xffff;
*(undefined2 *)(this + 0x3e14) = 0xffff;
*(undefined2 *)(this + 0x3dc2) = 0;
*(undefined2 *)(this + 0x3dc4) = 0xffff;
*(undefined2 *)(this + 0x3e16) = 0;
*(undefined2 *)(this + 0x3dfa) = 0;
*(undefined2 *)(this + 0x3dfc) = 0xffff;
*(code **)(this + 0x3db0) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x3db4) = 0;
*(undefined4 *)(this + 0x3db8) = 0;
*(undefined4 *)(this + 0x3dbc) = 0;
*(undefined4 *)(this + 0x3dc8) = 0;
*(code **)(this + 0x3dcc) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x3dd0) = 0;
*(undefined4 *)(this + 0x3dd4) = 0;
*(undefined4 *)(this + 0x3dd8) = 0;
*(undefined4 *)(this + 0x3de4) = 0;
*(code **)(this + 0x3de8) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x3dec) = 0;
*(undefined4 *)(this + 0x3df0) = 0;
*(undefined4 *)(this + 0x3df4) = 0;
*(undefined4 *)(this + 0x3e00) = 0;
*(code **)(this + 0x3e04) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x3e08) = 0;
*(undefined4 *)(this + 0x3e0c) = 0;
*(undefined4 *)(this + 0x3e10) = 0;
*(undefined2 *)(this + 0x3e18) = 0xffff;
*(undefined2 *)(this + 0x3e1a) = 0xffff;
*(undefined2 *)(this + 0x3e30) = 0xffff;
*(undefined4 *)(this + 0x3e1c) = 0;
*(code **)(this + 0x3e20) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + 0x3e24) = 0;
*(undefined4 *)(this + 0x3e28) = 0;
*(undefined4 *)(this + 0x3e2c) = 0;
*(undefined2 *)(this + 0x3e32) = 0;
*(undefined2 *)(this + 0x3e34) = 0xffff;
*(undefined2 *)(this + 0x3e36) = 0xffff;
*(undefined4 *)(this + 0x3e38) = 0;
this[0x38c8] = (CResponseSystem)0x0;
this[0x3d7c] = (CResponseSystem)0x0;
this[0x3d7d] = (CResponseSystem)0x1;
this[0x3d7e] = (CResponseSystem)0x0;
/* try { // try from 005bc14f to 005bc153 has its CatchHandler @ 005bc1fc */
BuildDispatchTables(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.