ResponseRulePartition::ResponseRulePartition
0x005b3f40 · 182 bytes · __thiscall
_ZN21ResponseRulePartitionC2Ev
Decompiled
undefined (1 param)
/* ResponseRulePartition::ResponseRulePartition() */
void __thiscall ResponseRulePartition::ResponseRulePartition(ResponseRulePartition *this)
{
ResponseRulePartition *pRVar1;
ResponseRulePartition *pRVar2;
pRVar1 = this;
do {
*(code **)pRVar1 = CDefOps<unsigned_int>::LessFunc;
pRVar2 = pRVar1 + 0x38;
*(undefined4 *)(this + (int)(pRVar1 + (4 - (int)this))) = 0;
*(undefined4 *)(this + (int)(pRVar1 + (8 - (int)this))) = 0;
*(undefined4 *)(this + (int)(pRVar1 + (0xc - (int)this))) = 0;
*(undefined2 *)(pRVar1 + 0x10) = 0xffff;
*(undefined2 *)(pRVar1 + 0x12) = 0;
*(undefined2 *)(pRVar1 + 0x14) = 0xffff;
*(undefined2 *)(pRVar1 + 0x16) = 0xffff;
*(undefined4 *)(pRVar1 + 0x18) = 0;
*(code **)(pRVar1 + 0x1c) = CDefOps<unsigned_int>::LessFunc;
*(undefined4 *)(this + (int)(pRVar1 + (0x20 - (int)this))) = 0;
*(undefined4 *)(this + (int)(pRVar1 + (0x24 - (int)this))) = 0;
*(undefined4 *)(this + (int)(pRVar1 + (0x28 - (int)this))) = 0;
*(undefined2 *)(this + (int)(pRVar1 + (0x2c - (int)this))) = 0xffff;
*(undefined2 *)(this + (int)(pRVar1 + (0x2e - (int)this))) = 0;
*(undefined2 *)(this + (int)(pRVar1 + (0x30 - (int)this))) = 0xffff;
*(undefined2 *)(this + (int)(pRVar1 + (0x32 - (int)this))) = 0xffff;
*(undefined4 *)(this + (int)(pRVar1 + (0x34 - (int)this))) = 0;
pRVar1 = pRVar2;
} while (pRVar2 != this + 0x3800);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.