CResponseSystem::LookupEnumeration
0x005b7e70 · 143 bytes · __thiscall
_ZN15CResponseSystem17LookupEnumerationEPKcRb
Decompiled
undefined (3 params)
/* CResponseSystem::LookupEnumeration(char const*, bool&) */
longdouble __thiscall
CResponseSystem::LookupEnumeration(CResponseSystem *this,char *param_1,bool *param_2)
{
byte bVar1;
ushort uVar2;
int local_14 [2];
local_14[0] = -0x55555556;
bVar1 = *param_1;
while (bVar1 != 0) {
param_1 = param_1 + 1;
local_14[0] = (uint)bVar1 + local_14[0] * 0x21;
bVar1 = *param_1;
}
uVar2 = CUtlRBTree<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,CResponseSystem::Enumeration,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x387c),(Node_t *)local_14);
if (uVar2 != 0xffff) {
*param_2 = true;
return (longdouble)*(float *)((uint)uVar2 * 0x10 + *(int *)(this + 0x3880) + 0xc);
}
*param_2 = false;
return (longdouble)0.0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.