CResponseSystem::ParseRule_Criteria
0x005b6a10 · 210 bytes · __thiscall
_ZN15CResponseSystem18ParseRule_CriteriaER4Rule
Decompiled
undefined (2 params)
/* CResponseSystem::ParseRule_Criteria(Rule&) */
void __thiscall CResponseSystem::ParseRule_Criteria(CResponseSystem *this,Rule *param_1)
{
CResponseSystem *pCVar1;
int iVar2;
char cVar3;
ushort uVar4;
undefined4 uVar5;
ushort local_1e [7];
pCVar1 = this + 0x38c8;
do {
cVar3 = TokenWaiting(this);
while( true ) {
if (cVar3 == '\0') {
return;
}
if (this[0x3d7c] == (CResponseSystem)0x0) {
if (0 < *(int *)(this + 0x3d8c)) {
iVar2 = *(int *)(this + 0x3d80);
uVar5 = RR_Parse(*(char **)(iVar2 + 8),(char *)pCVar1);
*(undefined4 *)(iVar2 + 8) = uVar5;
*(int *)(*(int *)(this + 0x3d80) + 0xc) = *(int *)(*(int *)(this + 0x3d80) + 0xc) + 1;
}
}
else {
this[0x3d7c] = (CResponseSystem)0x0;
}
uVar4 = CResponseDict<Criteria,unsigned_short>::Find
((CResponseDict<Criteria,unsigned_short> *)(this + 0x44),(char *)pCVar1);
if (uVar4 == 0xffff) break;
local_1e[0] = uVar4;
CUtlVector<unsigned_short,CUtlMemoryConservative<unsigned_short>>::InsertBefore
((CUtlVector<unsigned_short,CUtlMemoryConservative<unsigned_short>> *)param_1,
*(int *)(param_1 + 8),local_1e);
cVar3 = TokenWaiting(this);
}
this[8] = (CResponseSystem)0x0;
ResponseWarning(this,"No such criterion \'%s\' for rule \'%s\'\n",pCVar1,
*(undefined4 *)(this + 4));
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.