L L4D2node

CDefaultResponseSystemSaveRestoreBlockHandler::Restore

0x005b64f0 · 535 bytes · __regparm3

_ZN45CDefaultResponseSystemSaveRestoreBlockHandler7RestoreEP8IRestoreb.part.265

Decompiled

undefined (2 params)

/* CDefaultResponseSystemSaveRestoreBlockHandler::Restore(IRestore*, bool) [clone .part.265] */

void __regparm3
CDefaultResponseSystemSaveRestoreBlockHandler::Restore(IRestore *param_1,bool param_2)

{
  ushort uVar1;
  short sVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  int in_GS_OFFSET;
  int local_274;
  int local_270;
  char local_260 [32];
  char local_240 [32];
  char local_220 [256];
  char local_120 [256];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar3 = (**(code **)(*(int *)param_1 + 0x3c))(param_1);
  local_274 = 0;
  if (0 < iVar3) {
    do {
      (**(code **)(*(int *)param_1 + 0x18))(param_1,local_260);
      iVar4 = _V_stricmp(local_260,"ResponseGroup");
      if (iVar4 == 0) {
        (**(code **)(*(int *)param_1 + 0x4c))(param_1,local_220,0x100,0);
        uVar1 = CResponseDict<ResponseGroup,unsigned_short>::Find
                          ((CResponseDict<ResponseGroup,unsigned_short> *)&DAT_00fb864c,local_220);
        if (uVar1 != 0xffff) {
          iVar4 = (uint)uVar1 * 0x20 + DAT_00fb8650;
          (**(code **)(*(int *)param_1 + 8))(param_1,iVar4 + 0xc,ResponseGroup::m_DataMap);
          sVar2 = (**(code **)(*(int *)param_1 + 0x30))(param_1);
          if (0 < sVar2) {
            local_270 = 0;
            do {
              (**(code **)(*(int *)param_1 + 0x18))(param_1,local_240);
              iVar5 = _V_stricmp(local_240,"Response");
              if ((iVar5 == 0) &&
                 ((**(code **)(*(int *)param_1 + 0x4c))(param_1,local_120,0x100,0),
                 0 < *(int *)(iVar4 + 0x14))) {
                iVar7 = 0;
                iVar5 = 0;
                do {
                  iVar6 = _V_stricmp(*(char **)(*(int *)(iVar4 + 0xc) + 0x28 + iVar7),local_120);
                  if (iVar6 == 0) {
                    if (iVar5 < *(int *)(iVar4 + 0x14)) {
                      (**(code **)(*(int *)param_1 + 8))
                                (param_1,*(int *)(iVar4 + 0xc) + iVar7,Response::m_DataMap);
                    }
                    break;
                  }
                  iVar5 = iVar5 + 1;
                  iVar7 = iVar7 + 0x50;
                } while (iVar5 < *(int *)(iVar4 + 0x14));
              }
              (**(code **)(*(int *)param_1 + 0x20))(param_1);
              local_270 = local_270 + 1;
            } while (local_270 < sVar2);
          }
        }
      }
      (**(code **)(*(int *)param_1 + 0x20))(param_1);
      local_274 = local_274 + 1;
    } while (local_274 != iVar3);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)