L L4D2node

AI_CriteriaSet::GetWeight

0x005a83c0 · 66 bytes · __thiscall

_ZNK14AI_CriteriaSet9GetWeightEi

Decompiled

undefined (2 params)

/* AI_CriteriaSet::GetWeight(int) const */

longdouble __thiscall AI_CriteriaSet::GetWeight(AI_CriteriaSet *this,int param_1)

{
  if ((-1 < param_1) && (param_1 < *(short *)(this + 0x12))) {
    return (longdouble)*(float *)(param_1 * 0x50 + *(int *)(this + 4) + 0x4c);
  }
  return (longdouble)1.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)