AI_CriteriaSet::FindCriterionIndex
0x005a8100 · 359 bytes · __thiscall
_ZNK14AI_CriteriaSet18FindCriterionIndexE10CUtlSymbol
Decompiled
undefined (2 params)
/* AI_CriteriaSet::FindCriterionIndex(CUtlSymbol) const */
int __thiscall AI_CriteriaSet::FindCriterionIndex(AI_CriteriaSet *this,undefined2 *param_2)
{
char cVar1;
short sVar2;
int iVar3;
int iVar4;
int iVar5;
int in_GS_OFFSET;
undefined2 local_68;
undefined1 local_66;
undefined4 local_24;
int local_20;
local_24 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_66 = 0;
local_68 = *param_2;
sVar2 = *(short *)(this + 0x10);
if (sVar2 != -1) {
iVar3 = *(int *)(this + 4);
do {
while( true ) {
iVar5 = (int)sVar2;
iVar4 = iVar5 * 0x50;
cVar1 = (**(code **)this)(&local_68,iVar3 + 8 + iVar4);
if (cVar1 != '\0') break;
cVar1 = (**(code **)this)(*(int *)(this + 4) + iVar4 + 8,&local_68);
if (cVar1 == '\0') {
if (iVar5 != -1) goto LAB_005a81ab;
goto LAB_005a81a6;
}
if ((CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel), iVar3 != 0)) {
CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel = 0xffff;
DAT_00f21a9a = 0xffff;
DAT_00f21a9c = 0xffff;
__cxa_guard_release(&CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel);
}
iVar3 = *(int *)(this + 4);
sVar2 = *(short *)(iVar3 + 2 + iVar4);
if (sVar2 == -1) goto LAB_005a81a6;
}
if ((CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel == '\0') &&
(iVar3 = __cxa_guard_acquire(&CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel), iVar3 != 0)) {
DAT_00f21a9a = 0xffff;
CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel = 0xffff;
DAT_00f21a9c = 0xffff;
__cxa_guard_release(&CUtlRBTree<AI_CriteriaSet::CritEntry_t,short,bool(*)(AI_CriteriaSet::CritEntry_t_const&,AI_CriteriaSet::CritEntry_t_const&),CUtlMemory<UtlRBTreeNode_t<AI_CriteriaSet::CritEntry_t,short>,short>>
::Links(short)::s_Sentinel);
}
iVar3 = *(int *)(this + 4);
sVar2 = *(short *)(iVar3 + iVar4);
} while (sVar2 != -1);
}
LAB_005a81a6:
iVar5 = -1;
LAB_005a81ab:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return iVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.