ServerDemoPacket_BaseAnimating::CompareAndCacheModifiedFields
0x00596c90 · 422 bytes · __thiscall
_ZN30ServerDemoPacket_BaseAnimating29CompareAndCacheModifiedFieldsERKS_
Decompiled
undefined (2 params)
/* ServerDemoPacket_BaseAnimating::CompareAndCacheModifiedFields(ServerDemoPacket_BaseAnimating
const&) */
undefined4 __thiscall
ServerDemoPacket_BaseAnimating::CompareAndCacheModifiedFields
(ServerDemoPacket_BaseAnimating *this,ServerDemoPacket_BaseAnimating *param_1)
{
short sVar1;
short sVar2;
int iVar3;
uint uVar4;
uint local_1c;
uint local_18;
*(undefined4 *)this = 0;
*(undefined4 *)(this + 4) = 0;
sVar1 = *(short *)(param_1 + 0xc);
sVar2 = *(short *)(this + 0xc);
if (sVar2 != sVar1) {
*(short *)(this + 0xc) = sVar1;
*(undefined4 *)this = 1;
*(undefined4 *)(this + 4) = 0;
}
local_18 = 0;
local_1c = (uint)(sVar2 != sVar1);
if (*(short *)(this + 0xe) != *(short *)(param_1 + 0xe)) {
local_1c = local_1c | 2;
*(short *)(this + 0xe) = *(short *)(param_1 + 0xe);
*(uint *)this = local_1c;
*(undefined4 *)(this + 4) = 0;
}
if (*(short *)(this + 0x10) != *(short *)(param_1 + 0x10)) {
local_1c = local_1c | 4;
*(short *)(this + 0x10) = *(short *)(param_1 + 0x10);
*(uint *)this = local_1c;
*(undefined4 *)(this + 4) = 0;
}
if (this[0x12] != param_1[0x12]) {
local_1c = local_1c | 8;
this[0x12] = param_1[0x12];
*(uint *)this = local_1c;
*(undefined4 *)(this + 4) = 0;
}
if (this[0x13] != param_1[0x13]) {
local_1c = local_1c | 0x10;
this[0x13] = param_1[0x13];
*(uint *)this = local_1c;
*(undefined4 *)(this + 4) = 0;
}
if (this[0x14] != param_1[0x14]) {
local_1c = local_1c | 0x20;
this[0x14] = param_1[0x14];
*(uint *)this = local_1c;
*(undefined4 *)(this + 4) = 0;
}
if (this[0x15] != param_1[0x15]) {
local_1c = local_1c | 0x40;
this[0x15] = param_1[0x15];
*(uint *)this = local_1c;
*(undefined4 *)(this + 4) = 0;
}
if (*(float *)(param_1 + 0x18) != *(float *)(this + 0x18)) {
local_1c = local_1c | 0x80;
*(float *)(this + 0x18) = *(float *)(param_1 + 0x18);
*(uint *)this = local_1c;
*(undefined4 *)(this + 4) = 0;
}
if (*(float *)(param_1 + 0x1c) != *(float *)(this + 0x1c)) {
local_1c = local_1c | 0x100;
*(float *)(this + 0x1c) = *(float *)(param_1 + 0x1c);
*(uint *)this = local_1c;
*(undefined4 *)(this + 4) = 0;
}
if (*(int *)(this + 0x20) != *(int *)(param_1 + 0x20)) {
local_1c = local_1c | 0x200;
*(int *)(this + 0x20) = *(int *)(param_1 + 0x20);
*(uint *)this = local_1c;
*(undefined4 *)(this + 4) = 0;
}
if (param_1[0x24] != (ServerDemoPacket_BaseAnimating)0x0) {
iVar3 = 0;
do {
if (*(float *)(param_1 + iVar3 * 4 + 0x28) != *(float *)(this + iVar3 * 4 + 0x28)) {
*(float *)(this + iVar3 * 4 + 0x28) = *(float *)(param_1 + iVar3 * 4 + 0x28);
uVar4 = 0x800 << ((byte)iVar3 & 0x1f);
local_1c = local_1c | uVar4;
local_18 = local_18 | (int)uVar4 >> 0x1f;
*(uint *)(this + 4) = local_18;
*(uint *)this = local_1c;
}
iVar3 = iVar3 + 1;
} while (iVar3 < (int)(uint)(byte)param_1[0x24]);
}
*(uint *)this = local_1c | 0x400;
*(uint *)(this + 4) = local_18;
return CONCAT31((int3)((local_18 | local_1c) >> 8),(local_18 | local_1c) != 0);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.