L L4D2node

CScratchPadGraph::AddVerticalLine

0x00593860 · 246 bytes · __thiscall

_ZN16CScratchPadGraph15AddVerticalLineEfffRK8CSPColor

Decompiled

undefined (5 params)

/* CScratchPadGraph::AddVerticalLine(float, float, float, CSPColor const&) */

void __thiscall
CScratchPadGraph::AddVerticalLine
          (CScratchPadGraph *this,float param_1,float param_2,float param_3,CSPColor *param_4)

{
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_1c;
  undefined4 local_18;
  undefined4 local_14;
  undefined4 local_10;
  
  GetSamplePosition((float)&local_5c,(float)this);
  GetSamplePosition((float)&local_50,(float)this);
  local_38 = *(undefined4 *)param_4;
  local_28 = local_50;
  local_44 = local_5c;
  local_24 = local_4c;
  local_40 = local_58;
  local_34 = *(undefined4 *)(param_4 + 4);
  local_20 = local_48;
  local_30 = *(undefined4 *)(param_4 + 8);
  local_2c = *(undefined4 *)(param_4 + 0xc);
  local_3c = local_54;
  local_1c = local_38;
  local_18 = local_34;
  local_14 = local_30;
  local_10 = local_2c;
  (**(code **)(**(int **)this + 0x1c))(*(int **)this,&local_44,&local_28,param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)