CScratchPadGraph::GetSamplePosition
0x005937e0 · 115 bytes · __cdecl
_ZN16CScratchPadGraph17GetSamplePositionEff
Decompiled
undefined (2 params)
/* CScratchPadGraph::GetSamplePosition(float, float) */
void CScratchPadGraph::GetSamplePosition(float param_1,float param_2)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float in_stack_0000000c;
float in_stack_00000010;
fVar6 = (in_stack_00000010 - *(float *)((int)param_2 + 0x5c)) * *(float *)((int)param_2 + 0x34);
fVar5 = (in_stack_0000000c - *(float *)((int)param_2 + 0x58)) * *(float *)((int)param_2 + 0x24);
fVar1 = *(float *)((int)param_2 + 0x30);
fVar2 = *(float *)((int)param_2 + 0x20);
fVar3 = *(float *)((int)param_2 + 0x28);
fVar4 = *(float *)((int)param_2 + 0x18);
*(float *)((int)param_1 + 4) =
*(float *)((int)param_2 + 0x2c) * fVar6 + *(float *)((int)param_2 + 0x1c) * fVar5;
*(float *)((int)param_1 + 8) = fVar1 * fVar6 + fVar2 * fVar5;
*(float *)param_1 = fVar6 * fVar3 + fVar5 * fVar4;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.