L L4D2node

CScratchPadGraph::GetSamplePosition

0x005937e0 · 115 bytes · __cdecl

_ZN16CScratchPadGraph17GetSamplePositionEff

Decompiled

undefined (2 params)

/* CScratchPadGraph::GetSamplePosition(float, float) */

void CScratchPadGraph::GetSamplePosition(float param_1,float param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float in_stack_0000000c;
  float in_stack_00000010;
  
  fVar6 = (in_stack_00000010 - *(float *)((int)param_2 + 0x5c)) * *(float *)((int)param_2 + 0x34);
  fVar5 = (in_stack_0000000c - *(float *)((int)param_2 + 0x58)) * *(float *)((int)param_2 + 0x24);
  fVar1 = *(float *)((int)param_2 + 0x30);
  fVar2 = *(float *)((int)param_2 + 0x20);
  fVar3 = *(float *)((int)param_2 + 0x28);
  fVar4 = *(float *)((int)param_2 + 0x18);
  *(float *)((int)param_1 + 4) =
       *(float *)((int)param_2 + 0x2c) * fVar6 + *(float *)((int)param_2 + 0x1c) * fVar5;
  *(float *)((int)param_1 + 8) = fVar1 * fVar6 + fVar2 * fVar5;
  *(float *)param_1 = fVar6 * fVar3 + fVar5 * fVar4;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)