ComputeIntersectionBarycentricCoordinates
0x00589170 · 657 bytes · __cdecl
_Z41ComputeIntersectionBarycentricCoordinatesRK5Ray_tRK6VectorS4_S4_RfS5_Pf
Decompiled
undefined (7 params)
/* ComputeIntersectionBarycentricCoordinates(Ray_t const&, Vector const&, Vector const&, Vector
const&, float&, float&, float*) */
bool ComputeIntersectionBarycentricCoordinates
(Ray_t *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float *param_5,
float *param_6,float *param_7)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
fVar11 = *(float *)(param_2 + 4);
fVar10 = *(float *)param_2;
fVar7 = *(float *)(param_3 + 4) - fVar11;
fVar1 = *(float *)param_3 - fVar10;
fVar6 = *(float *)(param_2 + 8);
fVar8 = *(float *)(param_4 + 4) - fVar11;
fVar12 = *(float *)(param_3 + 8) - fVar6;
fVar9 = *(float *)(param_4 + 8) - fVar6;
fVar13 = *(float *)param_4 - fVar10;
fVar4 = fVar9 * *(float *)(param_1 + 0x14) - fVar8 * *(float *)(param_1 + 0x18);
fVar3 = *(float *)(param_1 + 0x18) * fVar13 - fVar9 * *(float *)(param_1 + 0x10);
fVar2 = *(float *)(param_1 + 0x10) * fVar8 - *(float *)(param_1 + 0x14) * fVar13;
fVar5 = fVar7 * fVar3 + fVar1 * fVar4 + fVar12 * fVar2;
if (1e-06 <= ABS(fVar5)) {
fVar10 = *(float *)param_1 - fVar10;
fVar5 = 1.0 / fVar5;
fVar6 = *(float *)(param_1 + 8) - fVar6;
fVar11 = *(float *)(param_1 + 4) - fVar11;
*param_5 = (fVar3 * fVar11 + fVar4 * fVar10 + fVar2 * fVar6) * fVar5;
fVar2 = fVar11 * fVar12 - fVar7 * fVar6;
fVar6 = fVar6 * fVar1 - fVar12 * fVar10;
fVar10 = fVar7 * fVar10 - fVar11 * fVar1;
fVar11 = (*(float *)(param_1 + 0x14) * fVar6 + *(float *)(param_1 + 0x10) * fVar2 +
*(float *)(param_1 + 0x18) * fVar10) * fVar5;
*param_6 = fVar11;
if (param_7 == (float *)0x0) {
return true;
}
if (param_1[0x44] == (Ray_t)0x0) {
ComputeBoxOffset(param_1);
fVar1 = -fVar11;
}
else {
fVar1 = -0.001;
fVar11 = 0.001;
}
fVar5 = (fVar6 * fVar8 + fVar2 * fVar13 + fVar10 * fVar9) * fVar5;
*param_7 = fVar5;
if (fVar1 <= fVar5) {
return fVar5 <= fVar11 + 1.0;
}
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.