L L4D2node

ComputeIntersectionBarycentricCoordinates

0x00589170 · 657 bytes · __cdecl

_Z41ComputeIntersectionBarycentricCoordinatesRK5Ray_tRK6VectorS4_S4_RfS5_Pf

Decompiled

undefined (7 params)

/* ComputeIntersectionBarycentricCoordinates(Ray_t const&, Vector const&, Vector const&, Vector
   const&, float&, float&, float*) */

bool ComputeIntersectionBarycentricCoordinates
               (Ray_t *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float *param_5,
               float *param_6,float *param_7)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  
  fVar11 = *(float *)(param_2 + 4);
  fVar10 = *(float *)param_2;
  fVar7 = *(float *)(param_3 + 4) - fVar11;
  fVar1 = *(float *)param_3 - fVar10;
  fVar6 = *(float *)(param_2 + 8);
  fVar8 = *(float *)(param_4 + 4) - fVar11;
  fVar12 = *(float *)(param_3 + 8) - fVar6;
  fVar9 = *(float *)(param_4 + 8) - fVar6;
  fVar13 = *(float *)param_4 - fVar10;
  fVar4 = fVar9 * *(float *)(param_1 + 0x14) - fVar8 * *(float *)(param_1 + 0x18);
  fVar3 = *(float *)(param_1 + 0x18) * fVar13 - fVar9 * *(float *)(param_1 + 0x10);
  fVar2 = *(float *)(param_1 + 0x10) * fVar8 - *(float *)(param_1 + 0x14) * fVar13;
  fVar5 = fVar7 * fVar3 + fVar1 * fVar4 + fVar12 * fVar2;
  if (1e-06 <= ABS(fVar5)) {
    fVar10 = *(float *)param_1 - fVar10;
    fVar5 = 1.0 / fVar5;
    fVar6 = *(float *)(param_1 + 8) - fVar6;
    fVar11 = *(float *)(param_1 + 4) - fVar11;
    *param_5 = (fVar3 * fVar11 + fVar4 * fVar10 + fVar2 * fVar6) * fVar5;
    fVar2 = fVar11 * fVar12 - fVar7 * fVar6;
    fVar6 = fVar6 * fVar1 - fVar12 * fVar10;
    fVar10 = fVar7 * fVar10 - fVar11 * fVar1;
    fVar11 = (*(float *)(param_1 + 0x14) * fVar6 + *(float *)(param_1 + 0x10) * fVar2 +
             *(float *)(param_1 + 0x18) * fVar10) * fVar5;
    *param_6 = fVar11;
    if (param_7 == (float *)0x0) {
      return true;
    }
    if (param_1[0x44] == (Ray_t)0x0) {
      ComputeBoxOffset(param_1);
      fVar1 = -fVar11;
    }
    else {
      fVar1 = -0.001;
      fVar11 = 0.001;
    }
    fVar5 = (fVar6 * fVar8 + fVar2 * fVar13 + fVar10 * fVar9) * fVar5;
    *param_7 = fVar5;
    if (fVar1 <= fVar5) {
      return fVar5 <= fVar11 + 1.0;
    }
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)