L L4D2node

ComputeBoxOffset

0x00588c90 · 181 bytes · __regparm3

_ZL16ComputeBoxOffsetRK5Ray_t.part.1

Decompiled

undefined (1 param)

/* ComputeBoxOffset(Ray_t const&) [clone .part.1] */

ulonglong __regparm3 ComputeBoxOffset(Ray_t *param_1)

{
  return CONCAT44(*(float *)(param_1 + 0x30) * *(float *)(param_1 + 0x10),
                  *(float *)(param_1 + 0x38) * *(float *)(param_1 + 0x18)) & 0x7fffffff7fffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)